1. #1
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    Default Vray sss2 head

    hi,
    I want to share my Vray sss2 skin settings. I think it´s interesting for some of you.
    This head is part of a project I work on. so it´s still work in progress. the hair is not finished and there are also some head parts I´m not happy with.
    the skin is not photopainted or projected. all painted in Zbrush.

    1.jpg

    front.jpg

    side2.jpg

    side.jpg

    2.jpg

    maps.jpg

    skin.jpg

  2. #2
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    Default

    hello, thanks for sharing! looks epic!

  3. #3
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    Default

    Looks awesome, considering that you painted the skin in Zbrush, it should go Top Row imo. Love it.

  4. #4
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    Default

    Top Row for shure
    Too much real
    Keep Rocking man!

  5. #5
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    Default

    thanks!

    I forgot to say that the head has got a real world skale. this is important for the sss.
    eyes have a diameter of 20 to 23 mm. so I resised everithing till the eyes had the right diameter.

    new skin updates comming soon !!!!

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    Default Skin pores

    Hello sir,

    I just want to ask how could you make your skin pores, any special alpha?

    And can you tell me how to create the eyeball. Yours looks so realistic

    Thanks

  7. #7
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    Default

    most of the pores I did with the "spray" brush with several standart alphas on it... dots or lines

    the eyeballs are standart. two spheres ... one with a translucent glossy material and the other with a sss2 material and the diffuse color.
    I will post a making of the eyeballs later.
    Last edited by pitchepuck; 07-07-10 at 12:11 AM.

  8. #8
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    Really awesome. Thanks for sharing! I love how many people are sharing the Vray love now-a-days.

  9. #9
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    Default update

    this is a new update. still work in progress. I combined the sss2 with a Vray mat by blending. and I changed the diffuse color a bit.
    both pictures show the same skin shader with different light sets.

    blendmat01.jpg

    blendmat02.jpg

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    Default

    I like the whole model but I think you can tighten the specular on the lips and add more bumps to them. Great work!

  11. #11
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    Nice stuff.
    Just a tip, You should try blending it with a shellac material instead.

    I posted up a shader [url="http://www.cgfeedback.com/cgfeedback/showthread.php?t=475"](here)[/url] using it.
    [color=Red]***9642;[/color][color=White]***8971;[/color][font=Lucida Console][color=Silver]Mike Nash[/color][/font][color=White]***8970;[/color][color=Red]***9642;[/color]
    [color=Yellow][size=4][url="http://www.mikeanash.com/"]***8718;Available for Freelance/Full-time***8718;[/url][/size][/color]
    [url="http://www.zbrushcentral.com/showpost.php?p=614193&postcount=99"]
    [/url]

  12. #12
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    Default

    It's great, I especially like the realism achieved in the eyebrows and lashes.


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    Default

    Nice progress bro.
    Good result as well....
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    Default update

    thanks guys!
    but I need more critique. I have to know what I can do better. I´m not happy yet.
    this is a new diffuse. and I overworked the face a bit. new lips and other little changes. I think the lips are better now. but I think the skin is too bright now..especialy the forhead.

    kopf4blendmat01.jpg

  15. #15
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    Hi pitchepuck! Great job man! Well, IMO, I think the skin is without pores and color of the lips are not specular. The right ear is really red. Other than that, it's going very well! Congratulations! Sorry my bad english! cheers

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