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Good start, keep going
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Hi digital_3d
very good work so far, keep it up
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Thanks Art15 I will update the thread soon.
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its looking good but that head is enormous.....shrink it down a bit...
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Ya right.
I realized this after posting.(while seeing any replies on it
Even I also want to do a comment on my update ...but I thought I will post the retopo first.
but now I changed that and doing retopo.
As I will finish I will post them too.
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nice way........keep it up bro.
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Hey, couple of things I would think about tweaking. I think the head is about 20% too big. His proportions almost read as being child-like, but he has tons of muscles. Check this out for what I mean. Also, you are going to have trouble sculpting and retopologizing the insides of the legs with them being as close as the are. I would spread them out a bit. I would also look at the knee/calf/ankle anatomy. You got some rockin' cankles there.
Keep it up!
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Update
Thanks for critics.
@ Ioster: I adjust the head according to proportion of rest of the body.
And now the topology is almost completed (just hands remains).
I didn't get proper time for work at home so very slow updates on thread.
Here is one recent image.
After full topology I will work on sculpting again. and make some extra mesh according to my character.
It's gonna be a Indian Comic Character (because I didn't see any Indian Comic Character on Zbrush Central).
I tried sculptris It's really nice Zbrush shuld implement there realtime subdivision theory in there next (after zbrush 4) version.
Here is the image
Last edited by digital_3d; 08-01-10 at 08:43 PM.
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That Zsphere sketch is pretty awesome. I like it. Keep on goin!
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old stuff
Thanks Mandance..
Here is one of my old Sculpt.
Basemesh is done in maya after that everything is done in Zbrush.
I didn't shared it on Zbrush central yet.
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dude keep working that ecorche. it is turning out well, try some poses as well, it a great exercise
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