1. #1
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    Default Digital's Sketchbook

    Hi guys,
    Got new Wacom at home... So now time to post something.

    Today I just started the first thing. Human male anatomy.

    Here is the first shots.

    Welcome for C&C...


    front.jpg
    side.jpg
    Back.jpg
    Last edited by digital_3d; 07-03-10 at 05:35 AM.
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  2. #2
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    Default

    Good start, keep going
    Lead Character Artist
    Firaxis Games
    -artstation

  3. #3
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    Default

    Thanks Framedworld,

    Here are some more shots of WIP.
    front.jpg
    Side.jpg
    Back.jpg
    Hand.jpg
    Hand 2.jpg

    C&C Most Welcomes.
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  4. #4
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    Default

    Hi digital_3d
    very good work so far, keep it up

  5. #5
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    Default

    Thanks Art15 I will update the thread soon.
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  6. #6
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    Default Stage 2 sculpt

    Hi Guys,
    Here is the second stage of my workflow pipeline.
    Just fill the gaps and make rough shapes. Hope the proportions are right.
    C&C are most welcome.

    f.jpg
    s.jpg
    b.jpg
    a1.jpg
    a2.jpg
    Last edited by digital_3d; 07-18-10 at 07:59 PM.
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  7. #7
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    Default

    going good. keep it up.

  8. #8
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    Thumbs up

    its looking good but that head is enormous.....shrink it down a bit...

  9. #9
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    Default

    Ya right.
    I realized this after posting.(while seeing any replies on it Even I also want to do a comment on my update ...but I thought I will post the retopo first.
    but now I changed that and doing retopo.
    As I will finish I will post them too.
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    Default

    nice way........keep it up bro.

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    Default

    Hey, couple of things I would think about tweaking. I think the head is about 20% too big. His proportions almost read as being child-like, but he has tons of muscles. Check this out for what I mean. Also, you are going to have trouble sculpting and retopologizing the insides of the legs with them being as close as the are. I would spread them out a bit. I would also look at the knee/calf/ankle anatomy. You got some rockin' cankles there.

    Keep it up!

  12. #12
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    Default Update

    Thanks for critics.
    @ Ioster: I adjust the head according to proportion of rest of the body.
    And now the topology is almost completed (just hands remains).


    I didn't get proper time for work at home so very slow updates on thread.
    Here is one recent image.
    After full topology I will work on sculpting again. and make some extra mesh according to my character.
    It's gonna be a Indian Comic Character (because I didn't see any Indian Comic Character on Zbrush Central).

    I tried sculptris It's really nice Zbrush shuld implement there realtime subdivision theory in there next (after zbrush 4) version.

    Here is the image

    Workflow.jpg
    Last edited by digital_3d; 08-01-10 at 08:43 PM.
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    Default

    That Zsphere sketch is pretty awesome. I like it. Keep on goin!

  14. #14
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    Default old stuff

    Thanks Mandance..
    Here is one of my old Sculpt.
    Basemesh is done in maya after that everything is done in Zbrush.
    I didn't shared it on Zbrush central yet.
    Orc's  Daemon.jpg
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  15. #15
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    Default

    dude keep working that ecorche. it is turning out well, try some poses as well, it a great exercise

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