1. #121
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    Hi all ! Long time i have not post. I have no much time the evening^^. By the way, i finished my last character, i added a "gardian", he is the beast's master.

    Here is where i am. I still retopo the big monster, the axe. I need to retopo the gardian and the socle.

    Then next time i will upload all of them with low poly version and texturing.

    The gardian is less detailed, because of the size compared to the big one.

    Hope you like it









    See you soon for last part : Texturing !
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #122
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    Wow this looks awesome, really love that character great details Looking forward to seeing it with textures.

  3. #123
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    Man, this is crazy good sculpting.

    Amazing work.

  4. #124
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    You have some really interesting sculpts going on! I like a lot of your ideas for character development as well! Keep up the great work! Peace!

  5. #125
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    Great work! this is epic.

  6. #126
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    Thumbs up Incredible work!!!!

    Incredible work,the big monster will soon be top,let my prediction to be true!!!

  7. #127
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    Thx all for comments. I'm working actually on gardian and socle low poly. I should update it textured soon .

  8. #128
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    Sweet lord, we'll be seeing this on Top Row tomorrow!

  9. #129
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    Oh my goodness... that is just an overload of detail you got going there. I love it!! It looks like you've used more insert brushes than before? Also, your renders look ALOT better and it makes everyhing else just stand out. Beautiful work, good job

  10. #130
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    Hi all here is the low poly version. Like i said, i'm working on texturing on my free time. Progression is not very fast, because i havn't do it since a while , and i'm working on a 2 years old laptop, it seems that it doesnt like so much marmoset .

    Well, texturing is really work in progress, but i have play a bit with marmoset to look for ambiance, and see what i can do with it.

    Here are 3 point of view






    Hope you like, it, any comments/ crictics are welcome, even about color or else.

    So see you next time for final texture .
    Last edited by Felon2; 08-29-12 at 03:02 AM.

  11. #131
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    Hi all, in waiting for a new computer, (my 2 computers are dying.. ), so my current projects are pending.I 'm working on some new sketch, for fun, here is one of them.
    Sculpt is still WIP, i would like to finish this piece. Add some work on cloths, like ornement or else (they made my crazy), and work on feather to mix theme with some part of the woman's body.


    More update soon i hope .

  12. #132
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    Default Great Sculpts

    Great work all around....Nice lines on your sculpts..
    Now who else wanna f@%k wit Hollywood Court

  13. #133
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    Really cool! Love the style.

    How did you do the feathers around the collar? IMM brush?

  14. #134
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    @Nyx702 : Sorry for delay, for the feather i use Fiber with micromesh, i just skulp a basic feather, then used it as micromesh.

    Here are a new character, i have done it over last 2 week on my free time.
    I just realised that i should work a bit more on the facial expression, and the face need a bit more detail, like a scar through the face , maybe for a next time.

    Here is a standard BPR render with 3 point of view :







    And here is a comp with BPR render and photshop , i don't know wich one i prefer :


  15. #135
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    fantastic!
    I'd prefer the second render/comp but with some of the yellow lights - just my 2 cents

    Did you 'UV' the guy? What did you use for texture painting?
    Last edited by arctech; 11-23-12 at 10:04 PM.
    True refinement seeks simplicity - Bruce Lee

    http://samoth.cghub.com/

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