Greetings from a long time ZBC lurker. Im a senior character artist at Eidos Montreal working on Deus Ex: Human Revolution with a great team of guys, led by Zbrushcentral's own Sebcesoir.
I recently got approval from my producer at Ubisoft to post some of the stuff I did on Prince of Persia : The Forgotten Sands so I thought you guys might like to see it. Zbrush was invaluable for creating all of the intricate detailing and was used heavily on this project. A big thanks to the PoP team as well. It was a great learning experience.
I've also been helping my friends out with a small indie game called Bounty Arms. This is one character that is WIP so far, but I thought I'd post the progress so far. Still lots of work to be done on this.
You can download the demo and check out the game here. The guys have done an amazing job and things are looking bright for them.
Some more old stuff. This is a clown bust I did a few months ago. Sculpted in Zbrush and rendered in Mental Ray.
This is a bust that I did for a challenge over at the Sinister Circle last year, also rendered out with Mental Ray, also sculpted in Zbrush.
I hope you guys enjoy this stuff, and any feedback is always welcome!