1. #1

    Default free-willy's doodles and sculpts

    hi all,
    long time lurker so figured it was time i started posting up my work.
    Im going to treat this thread as a sketchbook for my z doodles and finished sculpts etc so to kick off heres something im working on at the moment,it was for the horror heads mini comp over at gameartisans.I chose Meg Mucklebones from the film 'legend',the comp only required a bust,but since i want to update my portfolio with some nicer,more current pieces,im going to take her through to a full posed sculpt.

    thanks for looking

    ZBC1.jpg
    meg-gameartisans-final-layout.jpg
    meg-body-wip_001.jpg

  2. #2

    Default

    found some nice concept work from a RARE game called 'Saber Wulf',plan is to sculpt about 6 characters from the game and maybe take one through to full game spec version.

    started with sabre wulf,...still early progress,but its slowly taking shape

    sculpting these on lunch breaks and when i can find spare time out of work so dont expect to see massive regular updates

    thanks for looking

    sabrewulf_ref.jpg
    sabrewulf_wip_001.jpg

  3. #3
    Senior Member User Gallery
    Join Date
    Apr 2010
    Location
    Mumbai, India
    Age
    38
    Posts
    166

    Default

    Wow...

    It is a wonderful work.

    I think required some wrinkles on body below the chest.

    Forgive for my bad english.

    visit my thread:
    http://www.zbrushcentral.com/showthread.php?t=90202

  4. #4

    Default

    Giri_Babu:thanks,wrinkles on the wolf chest or megs chest?

    since this thread is for my doodles in zbrush aswell as more finished sculpts heres a load of doodles i did a while back,90% were from the default sphere in zbrush..and with the exception of the full body sculpts,they were done pretty much in 1hr 30 minutes.

    zbrush sculpts wip mostly from sphere.jpg

  5. #5

    Default

    2nd character im working on from 'Saber Wulf',figured i would crack on with this one while i decide how im gonna approach the fur on sabre wulf.

    drooler wip.jpg

  6. #6
    Senior Member User Gallery
    Join Date
    Aug 2007
    Posts
    1,157

    Default

    I like your style.

  7. #7
    Senior Member User Gallery
    Join Date
    Apr 2010
    Location
    Mumbai, India
    Age
    38
    Posts
    166

    Default

    Below "megs chest". It looking too much empty. No problem if body cover with props.

    Recently I watched below thread.

    http://www.zbrushcentral.com/showthr...highlight=bear

    KrakenCMT done very good job on Bear's body fur. Just try like that on your woulf.
    Last edited by Giri_Babu; 07-28-10 at 06:00 AM.

    Forgive for my bad english.

    visit my thread:
    http://www.zbrushcentral.com/showthread.php?t=90202

  8. #8

    Default

    Derek Frenzo:thanks

    Giri_Babu: she appears naked in film...only extra element to her is the 'swamp'weed as she emerges out of the swamp. im going to come back to her at a later date for extra polish,her back hump needs ridges and i have to add finer skin folds to stomach etc....

    this picture gives you an idea of how she will look with swamp weed,once ive polypainted her the weed will look more natural instead of just being stuck on ..(oh and ignore the base,it was just a test)

    meg no polypaint.jpg

  9. #9

    Default

    thanks for link to that thread,...ive saved that picture a while ago but totally forgot about it!! that looks spot on for sabrewulfs fur alongside some bigger fur chunks

  10. #10

    Default

    hey all,
    took the 'Drooler' character back into maya to add teeth and hair etc,plus a slight reshape,it still needs a bit of pushing around the face area but that can be done in zbrush when i get sculpting.

    Also started next character,'Bloater',the picture is my ( not so rough) base mesh from maya so theres no sculpting on it,....just wanted to see it with some colours ,theres a few things needing fixed up before i get into the sculpting,like the wings and hands etc...but its heading in the right direction

    drooler base wip.jpg
    bloater wip with test polypaint.jpg

  11. #11
    Senior Member User Gallery
    Join Date
    Apr 2010
    Location
    Mumbai, India
    Age
    38
    Posts
    166

    Default

    I like the funny Bloater Model. It's looking great.
    Give some clean sculpt details.

    Forgive for my bad english.

    visit my thread:
    http://www.zbrushcentral.com/showthread.php?t=90202

  12. #12

    Default

    hi all,
    i havent abandoned this thread,..just been busy so its been mostly lunchtime sessions getting these done.

    did a bit more on drooler, and ive started on a sculpt of a robin,base mesh in maya.Aim of the bird was to produce something similar to what was made in this tutorial http://www.zbrushcentral.com/showthread.php?t=61941 , but with a british bird instead,figured i would set it in a winter scene so should be fun with lighting and snow etc

    thanks for looking

    how do i display images full size and not just clickable thumbnails?!

    ZBC1.jpg
    drooler latest.jpg
    robin sculpt wip smaller.jpg
    Last edited by free-willy-PB; 10-28-10 at 11:15 AM.

  13. #13
    Senior Member User Gallery
    Join Date
    Oct 2008
    Location
    Germany
    Age
    28
    Posts
    2,406

    Default

    How did I miss this thread? So many cool models. Great work!

  14. #14
    Senior Member User Gallery
    Join Date
    May 2005
    Location
    Belgium
    Age
    46
    Posts
    957

    Default

    Yep cool stuff!
    Happy ZBrushing! Greetings, Dominiek.



  15. #15

    Default

    Moni-Poroni: thanks,glad you like
    asecbrush:thanks

    oh and my pics are now all big ,if that was sorted out by moderator then thanks,..much better

Page 1 of 5 1234 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •