1. #31
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    Great Work here. And That ImagePlane-Bumpmap thing could be handy to me for a current job Thanks!!

    kk
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  2. #32

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    WOW! TOP ROW!!! it's amazing! thank you guys for all your support!!

    hosch: already fixed! thanks to let me know.

    bludragon: I'm still using this technics to do a bump maps.

    http://www.zbrushcentral.com/showthr...ting+smoothing
    [font=Arial', 'sans-serif]Sergey Rakhmanov[/font]
    www.heroes4you.com

    ____Senior Artist______
    [font=Arial', 'sans-serif]Microsoft Game Studios[/font][font=Arial', 'sans-serif]
    [/font]

  3. #33
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    Thanks for sharing rahmserg!
    Where do you find the landCurves.mel script??

  4. #34

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    andream: I'm don't remember the source of this script, somewhrere in internet .
    but you can download from here:

    copy it's to your Maya script dir.

    and in maya select curve you want to land and mesh, and type
    landCurves; in script editor.

    big thx for peaple who wrote this script!!!
    Attached Files Attached Files
    [font=Arial', 'sans-serif]Sergey Rakhmanov[/font]
    www.heroes4you.com

    ____Senior Artist______
    [font=Arial', 'sans-serif]Microsoft Game Studios[/font][font=Arial', 'sans-serif]
    [/font]

  5. #35
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    Quote Originally Posted by rahmserg
    andream: I'm don't remember the source of this script, somewhrere in internet .
    but you can download from here:

    copy it's to your Maya script dir.

    and in maya select curve you want to land and mesh, and type
    landCurves; in script editor.

    big thx for peaple who wrote this script!!!
    Ohhh thank you so much, very kind!!
    Last edited by andream; 05-21-10 at 01:49 AM.

  6. #36

  7. #37
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    all have been say!! hot off!
    will you please explain the step 4 in the modelling workflow about" imageplane and bump map..." please
    thanks in advance

  8. #38

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    nothing to be nervous about. you're really really good i love the very first one

  9. #39
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    Well done I especially like the lighting on the armoured figure. Congrats!!
    -------------------------------------------------
    Sculpting, Character Design, Modeling
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    https://dancrossland.artstation.com/


  10. #40

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    Great job! Everything looks great...the only critique I have is on the left forearm of the girl in your Toy piece. It looks like when you were posing her wrist, the left forearm got bent in the process. It just looks a little unnatural. The rest of the pose looks awesome! Top row!

  11. #41

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    dark knight is epic! I love the treatment you did for the chain-male. overall has a great balance of detailing and proportions.

  12. #42
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    OMG , you rock !!!! man

  13. #43
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    Well done, keep it up!
    (And thanks a lot for the tips! ^^)

  14. #44
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    gud work dude!!!... grt models nd sculpting. nd thnx for u r wonderful breakdown

  15. #45

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    Quote Originally Posted by andreseloy
    all have been say!! hot off!
    will you please explain the step 4 in the modelling workflow about" imageplane and bump map..." please
    thanks in advance
    Thanks a lot for all your nice comments and criticism guys !


    To understend how to imageplane works it's better just watch this videos...
    In ZBrush 3.5 it's works a little bit different, but idea are still the same!!

    http://www.zbrushcentral.com/showthr...ting+smoothing

    and

    http://www.zbrushcentral.com/showthr...hoto+reference


    thanks a lot guys!!
    [font=Arial', 'sans-serif]Sergey Rakhmanov[/font]
    www.heroes4you.com

    ____Senior Artist______
    [font=Arial', 'sans-serif]Microsoft Game Studios[/font][font=Arial', 'sans-serif]
    [/font]

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