1. #31
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    It's 1.5 SP 4.

  2. #32
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    Unhappy Hello there.

    You settings are awesome, but I've got a question for you. How long did it take you to render this image? I've got i7 2.93 with 12 gigs of ram and it kates rather long to render something. Am I doing something wrong?

  3. #33
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    It took about 3 minutes on quad core with 4 gigs of ram.
    No special settings.

  4. #34
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    Wink Qeustion No 2

    Ok next question. is this bust heavy? I mean does it have a high polycount. I tryed to render something with about 100000 and it took ages. Am I doing something wrong? I am new at this and I don't know much sorry. Maybe it is very big and your bust was like 10000...

    My bust (head actually) took about 13 for a first pass and about 20 to render finally.

  5. #35
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    Sorry but i don't now what could went wrong with your render settings.
    There is many things that can effect render time.
    First one is image sampler and if you set it for max value on lets say "2" to get nice quality you will have longer render time.
    I usually set it for testing at "0" (adaptive subdivision)
    Another one is image size i guess 20 minutes is ok for nice renders.
    I thought that my render took around 3 minutes but that was just for testing , nice quality image took around 15-20 minutes.

  6. #36
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    Sorry i am writing in this thread.... Could anyone tell me the right settings for rendering displacement map in 3ds max 2011. [4 Character]

    Thanx in Advance....
    My portfolio | My Sketchbook |My Blog

    "The work will teach you how to do it. Just get going, every master was once a novice..."

  7. #37
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    Thanks a lot for sharing this... and for this fantastic "handsome guy"

  8. #38
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    Here is displacement setup that works for me.
    ATT=197743]thumb.jpg[/ATT]
    displacement.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #39
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    Thanks for sharing these setting with the community! A lot of 3ds max users will find them really useful !

    Hasan

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  11. #41
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    I started using displacement in '05 while working in the oil and gas industry for relief maps and it works great every time I use it ... accept with maps exported out of ZB ... so I am going to give this one more stab /bangs head, lol.

    Using the exact set up you have I get a blown out model before I apply the map and a shrunken model after I apply my displacement map.

    Upon creating my displacement map from ZB I am using the following settings:
    1. Adaptive
    2. 3 Channels
    3. 32 Bit

    Exported as a TIF file - the only setting I am changing is that I selected V Tile Flip since I did not flip it upon export.

    The only other setting I can think of that might be on the max side is in the VRay settings panels or with the unit set up, but I have tried all of the unit set ups so it is likely not that.

    Any ideas on where I might be going wrong?
    Semper Fidelis!

    John D Hosch
    WIP: Rexxar, Champion of the Horde

    "Perfection is achieved not when there is nothing left to add, but when there is nothing left to take away."
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  12. #42
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    I'm not a Very user, but I really appreciate your spirit of sharing. Thanks buddy

  13. #43
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    Hosch i used all default setting both in zbrush and max vray.
    My unit setup is generic.
    Just copy my settings and i am sure it will work.

  14. #44
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    I really love your model here. even the low res one .
    I got a problem .the big size of rendering casuse the result different. I rendered a 800x600 pic . the setting looks correct . but when I enlarge the size to 2048 plus , the setting looks wrong .it is like SSS scale changed . so I am comfused if there r some setting to control this .I used vray for rendering

  15. #45
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    Thanx Montyband for the displacement settings. although i found other tuto. bt thanx again...
    My portfolio | My Sketchbook |My Blog

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