1. #61
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    i love the sculpt

    i also love the lose and emotion of the character

    well donw

  2. #62
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    Thanks for reminding me why I post my work and share it. It's truly heartwarming to read your replies. Thank you so much everyone!

    With regards to the cloth, I'll break it down a little. It's not a frozen sim, it's all modeled. The way I modeled the cloth is the same way we did the clothes modeling for the aliens in District 9. The drapery is a fairly dense polymodeled mesh with subtle zbrushed breakup applied through displacement maps. Reason to model in every single fold was to give the riggers and animators individual control over the main folds while a cloth sim was applied to the general shape.

    For a sculpture like this, one could obviously have done more of the work in zbrush, but for the sake of sharing these techniques used in production I decided to work this way.

    Another reason to do the main chunk of work in maya is that it's easier to just push stuff around without worrying the cloth may start looking too soft. I find that having harder forms in cloth work really well. Where many times in sculpture (both digital and traditional) folds can look like brushstrokes. Those brushstrokes may represent cloth folds and be convincing enough to give the feeling of cloth, but it's a huge difference with cloth-folds that actually look and feel real. Folds that have form and weight can add so much to a sculpture, instead of quickly brushing in some strokes

    To illustrate the point I am trying to make, I have attached these two examples. Sculpture A is showing the brushstroke-like folds while sculpture B has cloth with weight and form. Aesthetically a lot nicer to look at

    jelmer_cloth_exmp.jpg

    Concerning my own workflow, here are some images covering various stages of the cloth.

    A: First couple polygons blocked in to get an initial sense of the design.
    B: Cutting in the first folds, based on reference from a live model. Staying true to the quality of the fabric and trying to keep this consistent.
    C: Final polygon cloth mesh. Ready for Zbrush
    D: Subtle breakup of the bigger forms in Zbrush. Giving the cloth it's final fabric feel.

    Hope this all makes sense!

    jelmer_cloth_a.jpg

    jelmer_cloth_c.jpg

    jelmer_cloth_d.jpg

  3. #63

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    Awesome work. Thank you for taking the time to share your workflow and technique

  4. #64
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    amazing works, you have

  5. #65
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    Hey Jelmer,

    Superbe job man! I like the pose of your character. Your cloth look like a lib to angular in certain place but personnally this is an amazing peace of work!

    Great job! I want to post some new work of mine soon too!

    See you to the siggraph!


    S
    -----------------------------------------
    Steve Jubinville
    Senior Character Artist

  6. #66
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    Thanks very much for the breakdown!

  7. #67
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    Amazing! Simply stunning. I'm finishing up my schooling at San Jose State in California and this just gives me such inspiration!

    I made a room a while ago and modeled the cushions on the couch the same way you modeled your drapery on your model. At the time I felt I must be insane doing this... but now after reading this and looking back i feel like I was on the right track.

    AMAZING!

  8. #68
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    Fresh cleaned crispy cotton it is !
    The mind is like a parachute -
    it only works if it is open.
    Frank Zappa


    My Sketchbook

  9. #69
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    Jelmer,

    Excellent work and thank you so much taking the time to post advice for approaching cloth and drapery. It's one thing to post ones work to inspire others, it's another to teach

    Are there any books you would recommend that cover sculpting/drawing drapery?
    Last edited by TSmith; 05-18-10 at 06:12 PM.

  10. #70
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    A great model! a great Sculptor!
    Top Row deserved!

  11. #71
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    Smile wow

    looks really great.Awsome material and render.

  12. #72

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    Great work Jelmer, glad to say I was able to see the process of this sculpt in your presentation at the VFS campus. THanks for the cloth tutorial...Where do you print these things...??
    Last edited by CisnerosJuan; 05-19-10 at 04:04 AM.
    Juan Cisneros
    jcisneum@gmail.com
    http://jcisneum.carbonmade.com/
    jcisneum.blogspot.com

  13. #73
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    Nice clean sculpt, good work. Congrats on top row.
    Best regards mutte
    My ZBC sketchbook / Z4beta thread
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    freelance cg sculptor/creature designer

  14. #74
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    sorry but i have to ask...
    whats the damage for getting the sculpt into a full model?
    ball park will do.!!

  15. #75
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    wonderful work

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