1. #1
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    Talking Tyrone70 Sketchbook (slight nudity)

    I'm a game design student who's more interested in the technical stuff instead of the artistic stuff. Until I got introduced to Zbrush, I really didn't attempt anything creative. But I freaking love this program! Here's some things I've made. Comments and critiques welcome.
    thumb01.jpg
    This is the first guy I tried to make completely in Zbrush. I was practicing while talking on the phone, so I wasn't really paying attention to him (points to asymmetric nose)
    Big_Guy.jpg Sleep.jpg
    Lauryn.jpg
    These are going to be "props" in a level I'm making. I made the forms I wanted then retoped in 3ds Max. Still quite a few things missing from them, but I like where I'm headed.
    FXom_Diff copy.jpg MLow_Xom_Diff copy.jpg

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    Did a hydrant today. The though part was trying to make the main part of the hydrant one mesh without any tris or noticeable pinching. Once I got all the pieces into ZBrush, it was a bunch of experimenting with the noise features, trim, hPolish, FastMallet, and Clay brush (with custom alphas.)
    I'm making a low poly game version of this, so I'll be adding chains later on. Render passes in Zbrush and composite in Photoshop.

    Hydrant_Thumb.jpg
    Hydrant_Small.jpg

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    *chases away crickets*
    Here's some more stuff I've been working on.
    A model that I speed sculpted from a vary simple mesh then retopoed in max. The body followed pretty much the same process.
    ZGrab01.jpg
    Untitled-1.jpg
    A side walk test.
    Untitled-4.jpg
    And something "different" I was trying.
    Untitled-3.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Been working on a project for class. Thanx to a friend of mine, I hate the female head I did earlier. Still a work in progress, but thought I'd share some rendering fun.
    Hair_Comp.jpg

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    Played around with the Move Elastic and Clay Buildup brushes today. Love them. This took me about 45 minutes. Render_Compo.jpg

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    Here's something I made the other day. It was practice using ZSpheres and BPR. Everything except the head phones and the music notes were made in ZBrush. One problem I'm having though is when I make object in ZBrush and then send them to Max, they come out really tiny. I make them bigger in Zbrush, but things like Surface Noise end up looking stretched. Anyone know a way around this?
    Cartoony_Me_copy.jpg


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    Really fun to watch you sculpt, thanks for sharing!

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    Thanx. Not entirely sure what you mean by that, but it feels nice to get a reply. Nice portfolio btw. You have a very wide array of interesting characters.

    Here's some more ZSphere practice. C & C very welcome, because I know it's far from perfect.

    Zhand_Comp_copy1.jpg

    edit to add: here's the video showing how I made this one. I'm not done with it yet, but I'm kind of confused on the anatomy around the wrist area. I tried using Lightbox to find some muscles pics, but I don't think I translated it well. But here's what I have so far.

    Last edited by Tyrone70; 10-05-10 at 07:29 AM.

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    watching your video, i can see you need to take a different approach. first thing is first, get yourself some thorough reference. it definately seems you were starting and restarting, and errasing and restarting again, when in the end you still werent quite sure what the ear or nose or eyes should look like. reference, clear reference is the trick of the trade. all great artists, and even just mediocre artists use solid picture reference. another thing, you were using the clay brush for everything. thats why your build-up wasnt giving you bold changes. the clay brush is flat by nature. the standard brush will give you the rounded effect your process needs. because organic shapes are, more often than not, rounded. clay brush is ussually used for slight changes. at least the way i use it. if you want to really flesh out the shape and cut deep and pull deep you use the standard. clay brush is great for building up flesh between wrinkles or slowly adding layers to a form. not great for fleshing out the form itself. im still not sure why you were using the rake... just to errase the whole thing. it felt to me that you were making a tutorial while you were learning the brushes.

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    Thanks for those tips. The reference I had was a really small, one angle sketch a friend of mine drew. As for the clay and standard, I usually try to use the standard, but for some really weird reason, the alphas weren't working (which added to my frustration)
    As for the rake Brush, that was a last ditch effort to learn something new. Epic fail. But yeah, I really need to work on translating stuff I see in my head onto a canvas. This is why I gave up drawing :P

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    dont give up on drawing. just get solid reference. train your eyes. it comes in through the eyes and out the fingers. so, make sure your eyes know what they are looking at and why. and start from the largest forms, perfect them, then move to the smaller ones and so on down the line.

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    Thanx for the advice. I should start carrying a sketchbook with me when I go out.
    Here's something I've been working on. I started with a Zsphere base and was trying to make an entire body from it, but ended up cutting out the head and lower half. Any advice on how to make what I have better? I know there's something wrong with the rib cage, but I'm not sure if it's too low or the breasts are too high.

    ZGrab01.jpg ZGrab02 copy.jpg ZGrab03.jpg

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    Looks good. The sturnum should only come down an inch or two below the breast. For the back you're missing the scapula and the rear delt shouldn't extend that far towards the middle of her back.

    Keep it up.

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    The elbow shouldn't get skinnier before it gets thicker. The bicep runs straight into the elbow.

    elbow-muscles-anterior.jpg
    Dom War V - Trianna - Goddess of Rage

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    "There is no tomorrow!"
    -Apollo Creed

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    Thanks for the tips. I tried my best to apply them to the model. I also tried adding some evidence of a hip bone, but I'm not sure if it came through. I'm going to have to concentrate on the hands soon, but I'm dreading it. That, and the breast shape. *sigh* Update time.
    SN: my main references are the works of other artists here. I have a huge folder dedicated to awesome Zbrush artists. I'm not sure if using other people's work as reference is a bad thing, but it's definitely more enjoyable

    Front01.jpg Back01.jpg Side01.jpg

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