1. #16
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    this may sound wierd... but it works... go find a good porn sight, not one of those ones you have to pay for or the kind that drop a virus into your computer, but something reliable like, redtube. i know it may sound tacky, but you will get the male and female form completely nude in about every position you can think of, and there is just alot of opportunity to learn and study the body and what its doing. you can screen grab whatever you need as reference. just ctrl "print screen" at the top right on your keyboard.


    or, i also really like to have netflix for the same exact reason. if i need muscles, i play rocky or conan... if i need a pretty face, sky's the limit. costumes monsters gore fantasy... its all on netflix.

    and or a really nice photo book. i use mens health and national geographic... that kind of thing. but it helps to have many different angles of view of a subject. so, thats why i prefer video reference.

    if you ever have an idea to do a giant frog as a project. i would say, if you really want to turn out an amazing model, go buy a few books on frogs. same goes for anything. if your going to be spending that much time on a model, and we all know it takes forever, then its worth the price of solid reference. for your female. its comming along nicely... may i suggest you pic a specific person to model the face off of. it will give you a much better result than if your winging it. find a girl that you think is really pretty and get her to let you take tons of pictures of her. then, use a super model to reference the body off of.

    hope this helps.

  2. #17
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    Ha! This is the second time someone has suggested I use porn for reference. It doesn't sound weird at all and I applaud you for publicly saying that. I've been meaning to subscribe to men's health, but I do have a few references saved up from my short subscription to 3d.sk
    I gave her legs today. I literally chopped the lower half off of another model, used GoZ to fuse them together, then did a bunch of shaping in Zbrush. I'll definitely get a good face reference soon. I know a few good looking people, so hopefully one of them won't mind if I used their head ^_^

    Front02.jpgBack02.jpg Side02.jpg

  3. #18
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    your proportions are pretty on the money. thats not an easy thing to see. your definately going in the right direction. grats, mate.

  4. #19
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    and remember this, if throughout you get bored or discouraged... all the life of the model comes out in the pose. once you pose your model, it becomes alive. thats the best part. and you can really understand the difference between the t-posed and the posed once shes no longer semetrical. its huge. infact, a-semetry is the other trick of the trade. its such a subtle thing that brings out soooo much realism. its really surprising when you realise how a-semetrical peoples faces actually are. its natural... and your brain knows it. even if you dont realize it.

  5. #20
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    here... to help you out, in my user galary, its a bunch of WIPS and junk, but my medusa head post... look at it... right off the bat it looks VERY semetrical.... and funny enough, it is one of the LEAST semetrical faces youll find on this sight. the Fact that it is unsemetrical is what makes you THINK its semetrical. the brain is Very funny that way. it is one of the strongest tricks a modeler learns. if they ever learn it.

  6. #21
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    Default GoZ Error

    Yeah, that Medusa head does look very symmetrical. Weird.
    As for discouragement, that only hits me when I run into a technical bump. Such as this one. I made a head and tried attaching using GoZ. But everytime I try to bring the model back to ZBrush, points come out REALLY obscured. Anyone know a way around this? I want to attach a head without losing any details to the body. Error copy.jpg

  7. #22
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    This occurs after the reprojection of the HDetails, so press NO when asked to apply the higher levels when importing the mesh.
    I think this is the problem. I rarely bump on the same problem when modifying the mesh in XSI...
    You dont seem to have important modeled details, so delete the high levels.

  8. #23
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    Thanks for the advice. Since I'm kind of a newbie and I haven't retopologized yet, I didn't want to sculpt in the detail I do have again. So, taking into account what you said, I just appened the entire body as a new subtool, divived it a few time, went back to the lowest level, masked the head, then started to reproject again. I hate doing thing over, so sometimes I'll jump through hoops just to make sure I don't have to restart

  9. #24
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    Default A head

    Manged to get the head shaped a little bit. I was trying to go for a Chiaki Kuriyama look, but failed along the way. I'm not going to worry about ears for this project, but would love to hear any suggestions on what I have so far.
    Also, there are several points along the model that have alot of pinching since they're 3 or 5 sided verts. Anyone know how to soften their appearance?

    ZB_Head_01.jpg

  10. #25
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    Default Improvement

    I've messed with the face quite a bit since last time. Now she has a jaw. I also gave her mid section some more thickness because it was looking a little too thin from the side. C&C always welcome.
    Face copy.jpg
    Progress01 copy.jpg

  11. #26
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    Nice progress ... make sure you have some references : they make life so much easier ...
    Happy ZBrushing! Greetings, Dominiek.
    My sketchbook :
    http://www.zbrushcentral.com/showthread.php?165152-My-stuff



  12. #27
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    Yeah, reference has helped me big time. Question though, do the breast's look weird to you?

  13. #28
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    I've hit a new problem. Everytime I try to export the normals from ZBrush, I get a nasty faceted look on my model. I've tried using GoZ and setting the model to one smoothing group, but nothing seems to work. Any ideas?
    nasty01.jpg

  14. #29
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    did you check to make sure the vertices are welded? If you used the zunwrap and exported back to another program the vertices arent welded.

  15. #30
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    have you tried softening the normals in maya, or whatever program your using? the breasts are pretty good... you just need to add some gravity to them and bring them out from under the arm so much. and remember the belly button is always in between the bottom 2 abdominals and the middle 2. so, it should be higher up on her belly. and you should widen her rib cage more and give her some lats. (latissimus dorsi) also... yeah her torso could use a little more mass. and her clavical could be less straight and long. bring it in a little and remember, its a curved bone insted of a perfectly straight one. just think about the way yours looks. the v upwards a touch too. and it might help if you bring your girls arms down more towards her waste. "t" poses are what they teach you in school... but in my opinion they suck to model with. its not a natural stance for any person. and it always screws up your design, cuz once you finally pose it it will give you issues. hope these tips help.

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