I knew You had something planned in Your head and wanted to know what Your artists thought about!
That is very professional!
Anyway, just finished Joseph Drust's webcast about ZBrush->Game engine workflow and I found it so useful I cannot still believe he made all the thing in less than hour while he was speaking too and with just the tools ZBrush has!!!
Thanks to mr. Drust and thanks to You, Pixologic, for renewing my thirst of knowledge!
Hi everyone, I'm just starting out with z-brush and am going to start now at the very beginning with the introductory videos. I like the new look of everything here - some cool changes since my free trial days
I've previously worked with Poser, Bryce and Vue, but now I want to grow, and get my teeth into creating my own image content.
This forum is a great idea, I'll definitely subscribe to the thread too.
Sat till early hours watching the video... they are great and ZBrush even greater, specially when things start coming together... these video will convert a few friends to ZBrush, they always say "it has a heavy learning curve" well you've changed that now....
PS. Like the short and sweet ones, no art demos just pure ZBrush techniques and tools....
Just felt the urge to pop back and say how impressed I am with these tutorials
I've only covered the first 4 categories of the Getting Started videos, and was amazed to find myself modelling full (if simple) figures already. Fantastic!
I had a small problem during the Alien Helmet tutorial, as I saved out my tool and reloaded it without clicking to make it a Polymesh3D before continuing to work. I then had a different set of Geometry options in the Tool palette when it came to setting up my Polygroup Loops....which had me puzzled for a while. But now I've discovered my error, and can't wait to learn more.
These tutorials are pretty informative and useful The webcasts are particularly great aswell as the concept car tutorial (what was the artists name btw?) you've done a good job martin.
There was a video that showed "concept sculpting" in the next step video. That method of sculpting looks pretty cool especially for those of us who have detailed sketches that we've scaned or made in photoshop.
I think that it would be really worth it if you could show us how to go about that kind of workflow and how the guy used the projection master in that way.