1. #1
    ZBrush Team Follow User Gallery
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    Default ZClassroom

    zclassroom_banner.jpg

    Welcome to the ZClassroom thread!

    Here at Pixologic we are deeply dedicated to helping all of our users grow as artists.
    This is why you will find hours of ZBrush training videos in the ZClassroom. Videos that
    will introduce you the fundamentals of ZBrush and take you on to more advanced techniques.


    The purpose of this thread is for the following.


    • Posting questions and comments related to the videos in the ZClassroom.
    • Posting suggestions for videos you would like to see added to the ZClassroom.
    Please do not post any technical support questions in this thread,
    as it is for ZClassroom related discussion only!


    I am looking forward to hearing from each of you, as well as helping
    all of you grow as ZBrush artists.

    Regards,
    Last edited by Martin@PIXOLOGIC; 05-20-10 at 11:12 PM.

  2. #2
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    Default

    This is a great idea!! I am subscribing to this post, so I can see how this thread evolves. I look forward to the responses!

  3. #3
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    Default

    going to subscribe to this thread looking forward to see how this thread will evolve..

    on the suggestion side, it would really be helpful if zclassroom can include a tutorial on how to handle skin pores and wrinkles .... i tried to find tutorials about that for ages but can only find handful of those... :C

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    being a beginner in zbrush I could only dream about a thread like this haha. Subscribing.

  5. #5

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    I coulda sworn I saw an explanation about skin pores once, using the noise function and masking.

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    Same here!
    should be an interesting thread

  7. #7
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    Hello,
    until now I've found all the video produced by You, Pixologic, very useful and clear like ZSpheres2 and the new Noise function.
    The other videos are good too, I like the wide variety of arguments: from architecture in ZB to sculpting for 3D printing to tips from veterans!
    The only sad point is we are still waiting for the three COMING SOON videos, personally, I'm waiting for the Steve Jubinville's Harvester of Doom: my suggestion is to put link to video that can be watched, so no more COMING SOON!
    You can use this great forum to tell us if new videos are available or sending us an email You have: there's no need to have a COMING SOON to make us checking Your site and finding nothing new!
    I've lost faith after a while, I know artists are busy, I know knowledge has a price (they could sell it instead of sharing freely), but if You say there will be something, it will be! Or just delete them and it should be fine.
    Anyway, thanks for Your efforts.
    A (no more crying) baby.

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    Default

    tx martin. i ended up wording what i had asked ya bout wrong. what im kinda looking for is applying an alpha to a mesh or part of a mesh that allows you to create the thread of cloth. it would be like applying the alpha globally. so it appears uniform. ive seen alot of people do it but have no idea how to go about it. http://www.zbrushcentral.com/showthread.php?t=086033 its the first head image that im kinda pointing out. tx a ton for any help!
    The greatest emporor in the world is one you never know is there.
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    Default More Enviroment Know How

    I would like to suggest more environment and texturing Tutorials in relation to games please. There are a few for rock face and surface tiles, most note worthy being the Uncharted 2 thread

    http://www.zbrushcentral.com/showthr...&page=10&pp=15

    And some of the work of Kevin Johnstone for GOW

    http://www.zbrushcentral.com/showthread.php?t=069232

    And the Zclassroom Sebastien Legrain Architecture creation but I would like to see much more please.

    Might I even suggest that ZbrushCentral could have its own Environment Art section?

    Thanks for all the great work this forum just gets better and better....

  10. #10

    Default Posting suggestions for videos you would like to see added to the ZClassroom

    I would like to see a series of videos going over brushes. I still don't know what the elastic brush is good for. Most of us use 3 or 4 brushes because we don't know what the benefit of each brush is. Why use Magnify over inflate? That kind of stuff.

    Also, the new folks( anybody after 2.0 ) have no clue what Projection master can do or when it's best to use it. They need to be brought up to speed.
    Last edited by MASTERSHOKHAN; 05-12-10 at 03:19 AM. Reason: better ideas

  11. #11
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    Quote Originally Posted by MASTERSHOKHAN
    I would like to see a series of videos going over brushes. I still don't know what the elastic brush is good for. Most of us use 3 or 4 brushes because we don't know what the benefit of each brush is. Why use Magnify over inflate? That kind of stuff.

    Also, the new folks( anybody after 2.0 ) have no clue what Projection master can do or when it's best to use it. They need to be brought up to speed.
    There is already a great tutorial on Projection Master in the ZClassroom by artist Sebastien Legrain. You should watch it to learn more about how Projection Master will allow you to precisely place sculpting data exactly where you want it. Sebastien has used these techniques over and over on his production work.

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    Hey Martin,

    great idea for a thread! I'll be watching this!
    The one thing i'd like to see is a short tutorial about the Boolean operations. It's still a little bit hard for me to figure out the order of the subtools, so that the operation works the way i want to. Now i believe that the Booleans will get a makeover in ZB 4, so if that's the case *hint *hint, don't bother, i'll be waiting for Z4 then

  13. #13

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    I'll be subscribing as well. I look forward to learning new techniques and styles of execution.

  14. #14
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    Pixologic
    LIKE NO OTHER!

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    Subscribing to the tread
    www.rolilli.be

    Creativity is allowing yourself to make mistakes. Art is knowing wich ones to keep. (Scott Adams)

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