http://www2.zbrushcentral.com/zbc_uploads/user_image-1036174742dcb.jpg
The uber-talented Ken B has put together a nice, simple and concise tutorial for creating ZSphere models with a cluster of branches from another sphere. Ordinarily, this would create a messy mesh, but he shows you how to get smooth results with ease.
Click Here to Download the PDF (536 kb)
Note: You must have Acrobat Reader installed to be able to view the tutorial
Thank you, Ken!
In addition, we’re issuing a challenge to all ZBrush members:
Use the techniques shown in this tutorial to create your own ZSphere model with a branch cluster. Share your results here showing BOTH the ZSphere model and the resulting skinned mesh.
We look forward to seeing your results!
<hr width=75% align=center>
Other tutorials in this series:
The Cactus
Membrane Curvature
Unified Skinning
MultipleMarker Skinning
Hard-Edged ZSpheres
Stylized Illustration
UV Mapping
Transferring Textures
Compositing