1. #241
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    Quote Originally Posted by Webhead
    It is very well done. The fact that it creeps me out shows you succeeded in your objective. Judging from your thread, I would say creepy subjects are obviously your thing, and you are good at it. I'm not usually into creepy stuff at all. My "but" was to say I liked your work in spite of the fact I don't normally go for creepy things.
    Well, in this case I'll gladly take it as a special compliment then

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  3. #243
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    Default triptych part 3

    R_T_ZB.jpg

    next will be the complete trytpich with a touch of overpaint, and last but not least a rough render pass/workflow sheet to close that one.

    needless to say - all rendered in Zbrush.


    R.jpg

  4. #244
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    This should get Top Row for creativity alone, superb!

    5 stars.

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    Thanks a lot Eric. I don't think that's gonna happen easily with weird stuff like mine

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    Default Awesome!

    cool julian! (dont be so down on yah work mate its a cool style m8!

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    Still following your thread with interest ...

  8. #248
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    Quote Originally Posted by Ares1979
    cool julian! (dont be so down on yah work mate its a cool style m8!
    Thanks Mate
    What I wrote was maybe a tad misleading. I'm not at all down on my work, but do understand that it's usually not appealing to a very vast majority and I am perfectly fine with that. After all I pick what to make and can't complain if to quite a few it's too far off their taste and preferences. If I would aim for huge popularity I'd do different stuff. In my job I mainly deal with very game related art which I also love. Naturally the private projects and doodles I want to do in my spare time are of a different nature and 99% of what I post here is private artwork.

    cheers mate

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    Quote Originally Posted by hmphhh
    Still following your thread with interest ...
    my pleasure

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    awesome !!! You're one of my role artists.
    I have tested your shader it looks great, thank you very much for it.

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    Quote Originally Posted by Morgaine
    awesome !!! You're one of my role artists.
    I have tested your shader it looks great, thank you very much for it.
    that's quite flattering you did a good job with your first Zbrush piece yourself

    glad you could use the shader.

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    I don't think that's gonna happen easily with weird stuff like mine
    LOL.
    For top row you probably have to model a girl with two big... and one big... sword.
    Excellent work julian. 5* of course.

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    Default

    bowler_trypt_T_zb.jpg

    here's the complete whole thing along with closeups of the single panels:


    BowlerTrypt.jpg



    BowlerTrypt_R.jpg

    BowlerTrypt_L.jpg

    BowlerTrypt_mid.jpg

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    interesting. intriguing.

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    Default render passes and some compositing tips

    nipple.jpg

    here's a rough overview of the render passes I used for the last work. nothing special at all, except maybe for the Fresnel pass I use when I want some strong accentuated edges, similar to a toon shader.
    plus a plain sculpt white render which is a mixed blend of AO, shadow and Fresnel.

    another thing which might be a useful tip is to explore for yourself the many different ways you can use some of the passes. for example, I often duplicate my AO pass layer in photoshop, take out the large shading with the highpass filter, leaving only the small detail shadows and then enhance the contrast. that way you get something similar to a bumpmap in order to sharpen and bring out certain fine details in the render. also, depnding on the light and mood you want to create, you can sometimes use the depth pass in multiply mode to darken parts which are farther away, which can also add some nice depth. or create a blue tinted version of your image with any filter that works on top, add the detph or AO pass as a mask, invert it and this way get more blue into the shadows and leave the highlights warm.

    that's it for now. hope it's useful for somebody.

    PS Sorry for the misleading thumbnail, I just couldn't resist


    passes.jpg


    R_white.jpg

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