1. #31
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    Default

    haha, thats one awesome character

  2. #32

    Default Blend Shapes question...

    So you made the blend shapes in Zbrush - does that mean you had to export the head each time you made a new face? And then you reference that in your animation package?

    And how were you able to make the face adjustments so smoothly without damaging your shape, or the volumes you already had? Or put on other way, how did you maintain your cage while making the blend shapes? Looking at your blends, the cage is consistent throughout. I tend to always fudge things up when changing things.


    M.

  3. #33
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    Default Blendshapes clarifications

    Aumakua - thank you very much for your support!

    Santis - Glad you liked the teaser!

    Maxter - Thank you!

    DAYAS - glad you like him!

    martym - Every blendshape need to be exported in the end! But you could go between Maya and Zbrush by importing them back with the right layer selected. After completed modeling and retopology, I made a new file (ztl) with the head (1st subdivision only), putting all the needed subtools (eyes, teeth, etc) and made some blendshapes for them(lower teeth).
    Store a morph target with the default shape and make my layers . I DID NOT subdivide my mesh during this phase (except to vizualize). As i wrote in the previous post, one tip is to do gentle modifications and crank the layer intensity more than 1, to see if you are going in the right direction. Some shapes can be quite tricky and need patience. I hope that clarified something.

    edit - You can also temporary rig your head in your 3d suite (for the jaw for example, and import it back in Zbrush to refine the shape .

    an old random Test
    Wip_04.jpg

    the teaser
    Last edited by yiannis t.; 04-20-10 at 06:28 AM.

  4. #34
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    Default

    love it!

  5. #35
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    Default Passes

    O/MI- thank you!

    These are the most important passes. There were also alpha passes for every element. Lights and Specular Pass is divided in channels (Hint: It's very common but if you don't know, copy tis image, open in Photoshop and press subsequently ctlr+3, ctlr+4, ctlr+5 or cmd+3, cmd+4, cmd+5 if you are on a mac, and check the Lights Pass).

    Having these passes and alphas, I tune every single pass for each element differently. However my beauty pass was almost there cause i setup
    the shading networks in a similar way way as for compositing.

    Wip_05.jpg

    see the teaser

  6. #36

    Default

    Wow, I just saw this thread and totally loved it.
    You have done a great job with the character personality.

    Good Stuff!

  7. #37
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    Default

    haha great character, i liked pinched edges around the eyes

  8. #38
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    Default thanks

    shoaib - glad you like him!

    stankovigorro - thank you very much!

    some wip from the actual short.

    all modeling and lighting is temporary just for previsualization purposes!
    Wip_06.jpg

    don't forget the teaser

  9. #39
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    Default

    Great model! light and texture!!

    and great teaser!!

  10. #40
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    Default

    Excellent work!

  11. #41
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    Default thanks

    arthurduque - Thank you very much for also seeing the teaser!

    Teyon - I appreciate it!

    A lazy post
    some wip from the short

    all modeling and lighting is temporary just for previsualization purposes!

    Wip_07.jpg

    don't forget the teaser

  12. #42
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    Well done! Nice character and beautiful teaser!

  13. #43
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    Great character and fantastic teaser yianni.
    I like the 'souvlaki' too haha.
    well done.

  14. #44
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    You are quite welcome! There's just not enough toons these days with actual character and this guy's got it in spades. I especially like that not only are you getting good characterization out of him but your lighting is brilliant.

  15. #45
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    Haha I like that last image, looks like hes annoyed and really wants to pull his ears out.

    When is this short coming out?? Looking forward to seeing it!

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