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Interesting project , I guess this should work in cinema 4d too. (at least I'll try it)
i'll be waiting for the UVTILES version
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Hi Namek,
It works in C4D. In fact, it works in anything that loads an OBJ with UVs assigned.
Glen
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TV: I've had Lightwave since last summer and despite a few months off ZBrush I still find it long winded when I want a Quickfire art fix (LW not ZB).
It is my favorite choice for SubD work now (I've tried Wings3D but didn't like it, don't want Maya and never owned 3DS since the DOS days).
Lack of edge loops doesn't worry me but you are right about the crits it would receive on CGTalk. I find the crowd there to be littered with some very one eyed individuals (Not all I must add!!!!!). The place is graced with industry stalwarts like Stahlberg and littered/cursed with muppets that have a pirate copy of 3DSmax but think they work/speak for Pixar.
A few minutes with this mesh in LW and you could refine the mesh to your hearts content or even use it to build a lower res mesh (as Ken B would do) with an even spread of quads and nice little loops around the eyes.
It's all good!
But ZBrush is just a toy!
It's not REAL 3D is it!
G
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Yes! Thank you Glen!
Info from you is alway greatly appreciated!!!
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I understand the concept, but am using 3ds max which is not importing OBJ files, just DXF. The problem arises when I put the exported material from ZB in max and map it on the model. As far as I see, you didn't have the positioning problem in LW as I have in Max. ZB is great program and there should be the method to solve this problem.
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