I have updated upper body today. Now i'm working on hands.
anatomy is tough looks good always nice too have a second or more eye, to me the belly button looks a bit low and the forearms a bit long but just my opinion tho ? great first posts welcome too ZBC !!
" crits n comments always welcome ! "
" im not half as dumb as i think you look !! "
Overall very nice. The face looks good, and I think you have a good level of detail in the chest and shoulders generally, and in the knees.
The toes look like they need work. I see what looks like a row of somewhat shrunken extrusions. Real people's toes usually look like they are pressing against each other. Toes tend to have a direction of bend.
I think the hands can use work too, but its harder to say what exactly should be done with them. Maybe they need more overall curvature, less stiffness and attention to the direction of the joints and proportions. The fingers should probably also all taper more, and especially the thumb.
There seems to be too much detail in the crotch where, from this angle I would only expect to see only hair. Consider the positioning of the pelvic bone; the pubis.
The upper hips seem a bit flat in the area near where the Tensor Fasciae Latae would be near the surface. (I just looked that up.)
I also kind of want to see more definition of the shoulder blades, but that's mostly because that's an area I'm working on now. Some women don't have very well defined shoulder blades. (Particularly if they are heavier.)
My crits aside, I still think it is pretty good work overall.
Modeling, Animation, Lighting
Thanks a lot for comments. It is work in progress, and i didn't actually start toes yet it is my fault i didn't mention it .So whole feet it is raw geometry.
Now i am working on the hands and you right about them need more work - I'm on it but they are a bit tricky for me though!.
I will try to improve areas you mention. It always good to have fresh or second person look at model, isn't it.
Her chest looks strange above her breasts, like there is some odd padding that runs between the breast and shoulder. Most women have not much chest muscle and even as muscle it's a bit off.
Her whole ribcage area looks a little off. I think it's too small around and doesn't extend far enough down.
There's pretty good detail in some areas, but the hips and thighs and obliques don't have enough detail and they aren't really round enough. Especially for a woman with somewhat large breasts on a skinny frame. Toes are not really right lengths either. She could use a little more shape/character to her nose. It's a good start, though.
Great comments guys. Thanks a lot. I have work a little bit on her hips and make torso a little bit longer. Arms came out a tad short now though didn't fixed it yet. But here is how hips looks now, i think it's better now.
I have some new pictures of her here.I've started working on clothes as well but it is work in progress. Have a look and comment. Hope you will like it. thanks
I have decided to make fantasy armour for this girl now. So here is few shots. It is basically concept made in zbrush for now. Want to hear from you guys what you think before i make it properly. I have also experimented with pose just to see if it will deform properly - it seems quite ok for me (it just quick pose though).
I live it
Forgive for my bad english.
visit my thread:
A little update about progress. Hope you like it. Any comments welcome.
Here is screenshot from zbrush - metal shader on armour:
And here is MatCap:
Thats really nice anatomy you got going on here.
Divide by Zero