1. #91
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    eyadness - thanks! i'll try

    AR-MAN - thanks!

    EricShawn - thank you, thems some kind words.

    Moni-Poroni - thank you!
    Last edited by dpeteuil; 06-08-11 at 04:14 PM.
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  3. #93
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    thanks Etcher!
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    Hello,
    Ive just found your woman's head, THANK YOU!
    I wish I could share something usefull fou you guys, really but I'm just amateur with hard job and I spend my dayly 1/2 free hour watching your jobs and trying to learn.
    I like all your models but the centaur is special. I haven't read all your thread, so I don't know if someone else has already told you, havent you thought on making it real? I mean to print it, it must be a true masterpiece.

  5. #95
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    you're welcome! i hope people can get some use out of it. I'd like to give out some more models at some point.

    i haven't really thought about printing the centaur, or any others. mostly because it's expensive and at the moment i want to save some money so i can get that sitting man sculpture in my reel cast in bronze.
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  6. #96
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    i just made this in the last few days with the idea using it in another render with my Alex/ Johannes model, but after a few rendering tests i think it's going to take too long to really get what i wanted, so i thought i should just move on to new things instead. now i just have a axe/ stump laying around. the axe was hand painted, the stump is a mix of hand painted/ photo reference. crits welcome.

    stumpaxe1.jpg
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    looks good overall - but the handle of the axe isn't convincing me. It doesn't look comfortable - i think the grip area isn't round enough. the stump looks good - maybe add some chipping of the bark around the top edge.

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    magbhitu - i think you're right, if went back and used this i'd probably try to do both of those. there is some slight chipping on the other side of the stump, but obviously you can't see it.

    before i do any more projects i want to go back to some anatomy studies, so i made a braincase. the top half was sculpted from a polysphere, the jaw was just a simple mesh i made in maya. critiques welcome.

    dp_braincase_study.jpg
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    Very nice! your detail on the skull is awesome
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    great work, especially the centaur and the skull...would have a timelapse of the skull?

  11. #101
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    Clintus Maximus - thank you!

    d100763 - thanks! i actually tried to record a timelapse when i started the skull, but it seemed to be making my system lag, so i stopped it. hopefully i can get some timelapse sculpts in future though.
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  12. #102
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    i've been wanting to do a drapery study for awhile. so i did a little sketch/ study from a polyshere. not great, but i'd like to do a few more at some point. critiques welcome.

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  13. #103
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    Very Nice!!!
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  14. #104
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    Nicely done Dpeteuil,
    This is a great example of how Zbrush handles drapery. As an artist you have clearly shown your understanding of cloth. As a tool, Zbrush shows a small limitation. In the professional industry the slight imperfections would easily be gotten rid of (clay or wax) with a small square of fine-medium sandpaper, make the cloth 'perfect' or 'match the style of the ancient Greek stone statues'. But here in Zbrush it is difficult to get rid of the lumps that occur where the mesh pinches or stretches too much.

    I don't know where the future lies. Will it be with volumetric modeling or new brushes, hmm. Maybe Zbrush already has brushes that handles this that I don't know about. Another method would be to redraw the topology but that takes more time than this sort of thing could be handled with traditional clay. Its a small thing that will be overcome though. Zbrush has far too many advantages over traditional clay to have this a deal breaker.
    Last edited by bLawless; 06-18-11 at 12:22 PM.
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  15. #105
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    Nice study, good job! The drapery looks convincing. I'm sure you can perfection/polish the sculpt even further, but as a study that won't really be necessary I guess.
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