This is my first post on Zbrush central, though I have visited here many times before and have been using Zbrush for about 3 years by now.
This sculpt is meant to portray physical likeness of model Adriana Lima.
Base mesh (approx. 22K polygons) was modeled in Maya, sculpted in Zbrush. Textures created in Photoshop, Zbrush and Deep Paint. Maya hair in the MR render. Misss Fast Skin MR shader used for the head within Maya.
I am hoping you could point out areas that need more work as fas sculpting is concerned.
Adriana-full body sculpt
Adriana-full body sculpt
This is a continuation of previous post
Very nice! I really like the untextured model.
You might want to read the "How to post images at ZBC" thread:
If you insert the pictures instead of attaching them a thumbnail will show up in the bottom row. This way more people will see your work.
Hey, Moni, thanx for the tip, man, I'll use it!
hey tatiana! nice to see more of your work again!
I really like the pose, good work!
Great work as far as I can see from the unshaded image, exceptional really minus some rather blunt flaws!
Her neck looks totally stiff and tense. Female clavicles tend to be more downward angled. Hers look totally square.
The right wrist bends at the wrong place. It actually looks like both ulna and radius are broken right above it.
The flexor group of the forearm just looks wrong.
The long/inner head of the triceps is much too unpronounced when compared to the short/outer head.
The whole deltoid area looks very small and narrow when compared to the elbow area. The side deltoid head should flow down to almost the center of the humerus's length.
Her feet look too flat when viewed from the side.I'd add some volume to the top or pull the sole down.
The area just below the kneecap looks weird and is missing the fatty pad sitting underneath it, which makes the kneecap look as if it has a beard.
It looks as if the upper end of the fibula is sitting way to far forward.
How about showing us the wires?
Last edited by highlander_72; 03-18-10 at 04:22 AM.
"Knowing is not enough, we must apply. Willing is not enough, we must do."
- Bruce Lee -
Thank you, Highlander, you bring up valid points, I'll work on those areas and will post an update with wireframes soon
Last edited by tmalinko; 03-18-10 at 05:38 PM.
Reason: adding image
Here are the wires, before the adjustments I am planning to make to the areas Highlander pointed out.
Absolutely superb! Perfectly realistic posture.
perfect topology from my point of view!
I love the suttle detail on the back anatomy. superb!
I know it is a victoria secret model but from the side view, the neck feels a bit too long!
amazing posture, keep up the good work, greetings, V
NICE I like this pi c
Great job. A woman's body is one of the hardest things to capture well and you've done a great job. People don't give you the credit you deserve because almost everyone tries to make scantily clad women but when you do it well it stands out and you've done i well.
Adriana sans clothing
One more update, I just had to do it
Last edited by tmalinko; 03-22-10 at 03:02 AM.