1. #406
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    WOW...Looking Great there Michalis...Beautiful study.

  2. #407
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    michalis.... this is just awesome....

    why uv's.... you do an AWESOME job only inside zbrush!!!! thanks for this inspirational work!

    keep it up! like it alot!

  3. #408
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    Thumbs up

    Quote Originally Posted by michalis View Post
    Thank you chalkman
    But... I'm a painter LOL, years and years with my watercolors, studying such subjects.
    I have two masters guiding me here. Dürer and Andrew Wyeth. And these dry mediterranean themes. The use of Raw Umber / sienna and terre verte. No much blue, it's not the sky, is the air what's interests me.

    I was just being facetious! Your artistic ability is obvious! Your choice of Masters is also impeccable!

    Wonderful, inspiring work as always. Cheers, David


    " It is easier to build strong children than to repair broken men."
    - Fredrick Douglass


    My New Photography Website:

    Http://davidchalkgraphics.com

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    Thank you,
    @KrakenCMT
    @SD
    @wethand, why UVs? Very useful, even for internal use in zbrush. As for exporting, I won't spend all my time in BPR of course.
    @chalkman, most of all artists, Alberto Giacometti, the man who showed me what "less is more" and "precise drawing" really means.
    Last edited by michalis; 01-27-12 at 12:40 PM.

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    Yeah!
    Whatever you do, you turn it into something special!

    Love it!
    Your renders are always mindblowing!

    Damm it, how have you done it?
    I don't have time for zBrush now..........oh, already started the program

    Didn't knew Andrew Wyeth. Thanks for this little inspiring journey through beautiful art.

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  8. #413
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    looks awesome love the color grading on the plant scene.

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    Looking good!
    Happy ZBrushing! Greetings, Dominiek.
    My sketchbook :
    http://www.zbrushcentral.com/showthread.php?165152-My-stuff



  10. #415
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    Thank you Etcher !
    Thanks Knacki, how I did it? In 1-2 hours. This is the point of fibermesh and more importantly of the fixed cavity-ao masking with these brilliant additions. I just merged 5-6 cubes, moved them, reshaped them (clever W tool !!! wow) dynameshed and sculpted using a flattener and alphas mostly. I also used three 'layers' fibers. The third one as three passes (see the last pixolator's tutorial videos - the tree). Two materials, the one for the grass with waxshading enabled. One light only. I also layered a noisy grey texture in Ps (hard-light) to simulate some kind of GI and have warm-sepia like tones in shadows.
    @earthtriber, thank you.
    @strangehighways, thank you! yeah, earth tones, my favorite.
    Thank you asecbrush!

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    Looks awesome. Very well done.

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    Thank you nicksc.

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    Another fibermesh experiment.


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    Beautiful Michalis

    Maybe put one of your ancient statues in there
    Glenn

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    Thanks SD.
    These are procedural trees. A 'hand made' is always better. But it takes much more time. This one in less than 10 mins.
    These conifers-like took 4M for the leaves. And still don't look enough. Damn conifers

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