Awesome piece Michalis
wow ! what a great thread, spent a wonderful hour looking your whole thread,, so very inspiring. love your museum pieces, love the portraits, the sculpts are great, and love the way you render, make us really feel the marble, or bronze, but i admire most all your stone creations... made me want to learn that too :-) thanks a lot !!
thanks michalis... i have started to experiment, it is really interesting, and as i have not yet done much with materials and lightning, amazing how many buttons one needs to press to get certain effect,,, first results are not to show yet, still too ugly, but improving ,,, so, thanks again for sharing your inspiring work, and the marble texture...
our old friend BlenderInternal engine.
Using two displacement maps, one for the displ mod (4 subs) the other - baked at the 4th sub in zb for the higher frequency and used as bumps (object space-best quality)
Three spots if I remember correctly, and some SSS (multiple pass, nodes compositing). My trick on stone textures is to use a diffuse map without shading at all and overlay on top of SSS. Gives some more crispness and less waxiness. Heavy SSS pass, as screen in compositor.
Here, testing blender-cycles. Waiting for SSS support.
Dimitris in love with Medusa.
Nice one! Classic meets eyeglasses and shirt P.S. I don't know what your thoughts are on pertification in front of a beautiful woman (though medusa was a gorgone so I don't know if this has anything to do with it), but I am inclined to think as Gurdjieff put it, in terms of emotional love vs conscious love, where the first case would always result in petrification so to speak (again this aren't Gurdjieff's words, and in terms of an emotional petrification I am referring to the thought fixation of someone and to someone fantasizing in making the reality last longer then it really does resulting in conflict)
Hey it was a joke, something to explain what this shirt, glasses and classic like hair are doing here. They simply don't fit.
I didn't find the time to work on a second version of this portrait. Without hair, going for particles and realistic painting.
Oh no..don't knock experimenting or put it into second place Michalis..It's the journy that leads to art..wouldn't and couldn't have art without it..Art was always, and is, and will also always be a child born of and by experimentation,..and your work is proving that to be true today, just as it was true in the beginning when the first caveman or woman put that piece of charcoal from the fire to the wall of the cave they called home, and said to himself or herself...I Wonder....
Never knew that thing about the word technique that you posted above...Thanks for sharing that bit of knowlage...Never to old to learn something new..
Keep Inspired Michalis,...and Inspiring..