1. #136
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    @asecbrush @nassosa @skaale, thanks

    @scaale: 3DC is not unstable on a mac, I was rather talking about auto-retopology, more or less unpredictable. Last 3.5.04 build is fine and I use autopo more often now. Meanwhile new zb4 is more topo independent, so I started using 3dc for retopo and fast basic voxel sketches only.

    Another two direct BPRs, only vignette and DOF map in Ps.
    One question: What negative value of SSS on mixer means?

    ah1.jpg
    tt1.jpg
    zz2.jpg
    Last edited by michalis; 10-17-10 at 08:11 AM.

  2. #137
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    I like that up view view..Really enhances the stature of the character.A SENSE OF POWER...

  3. #138
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    thanks SD!
    As I already mentioned,
    "empire never ended" (P.Dick, valis)

  4. #139
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    Fantastic render and sculpt! and with pure Zbrush, that makes it even great!

  5. #140
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    thanks manzarek123,
    still searching the secrets of BPR and sss.
    If we could have some nice hair system here... just saying.
    A direct BPR here, minor PP (vignette, DOF and composition of the sss render)
    I think that is better to have a separate sss map, changing slightly the position of lights.

    ZB_BPR2.jpg

    sssdif.jpg
    Last edited by michalis; 10-19-10 at 09:25 AM.

  6. #141
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    Really nice renders! Zbrush has come a long ways. After viewing your thread I had to try some settings out. .

    ~t

  7. #142
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    Thanks lildragon
    I just printed some hi dense renderings, an A2 paper. Its impressive. ZB renderer is fine for the job. Especially when using multi passes. And fast enough. A hair - particles modeler and we'll be in heaven.

  8. #143
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    Default Michelangelo of this century

    cio michalis,
    I don't know how to express my feelings after viewing your work from Page-1 to page-10.... You are a great artist and i must admire your work by saying YOU ARE THE "Michelangelo of the century" ....

    Your technique, aesthetic sense and work is awesome, fantastic, fabulous, beautiful and great....

    Last year I have visited the Italy and France and i saw many sculptures at Rome... I really love Rome because of its history and preservation of Art and sculptures...

    If you start making statue i really confess that your artwork will be kept in museum too...
    My salute to You..My salute to You....My salute to you...

    I wish i could meet with you.. I really want to kiss your hands and i am a big fan of you...
    My highly regards and salute to you
    FREE OF CHARGE 3D LASER SCANNING SERVICES

    www.free3dscans.blogspot.com

  9. #144
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    Thank you Khattak,
    But lets keep the scale to a minimum.

  10. #145
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    Ready for the belly flop.
    A WIP, used 3dc and zbrush, BPR and some sss for old painting feel.

    f_boySc3.jpg
    f_boySc1.jpg
    Last edited by michalis; 11-23-10 at 11:46 AM.

  11. #146
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    hi

    Superb this last work, bravo!

  12. #147
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    Nice! what is he looking at?
    Very nicely done... well done Michali!

  13. #148
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    Thanks kargall, nasossa
    Well, this BPR isn't what I like, definitely. See how wrong these shadows look. Its a one piece mesh, why these hair like forms are so brighter than the face? Why face and legs are so dark, where did this came from? I didn't use AO BTW. This is a basic material and an one tone texture. Haven't painted yet. How can I paint having the face so dark all the time? Proportions don't look right either. This happened when I used a face for the floor. But I really need to have a floor when sculpting. Why not?
    Picture2.jpg
    Last edited by michalis; 11-24-10 at 03:32 PM.

  14. #149

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    michalis, try adjusting the shadow settings with Flat Color selected in the Material palette. This will show you when the shadows are overpowering the form.

    One tip is to set VDepth, in the BPR Shadows sub-palette, to -6. That will push the shadows away from the light. I posted a pic of this here: http://www.zbrushcentral.com/showthread.php?t=097694. Its mid way down the page.

    Also, make sure to set the shadows resolution to be at least the same as the document size for the best resolution. As Julian_K points out higher values give better results.

    Hope that helps. Very cool sculpt.

    Best,

    Ryan
    Last edited by ryankingslien; 11-25-10 at 10:42 AM.

  15. #150
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    thanks ryankingslien,
    Your thread is excellent of course, and you're right about vdepth, though it doesn't work with some light angles well.

    But what if we use vdepth +20 ? And two rim lights? And soft shadow rays (res~ 400, blur 8)? Combined as screen layer in ps. SSS without sss material? Why not? sss in zbrush is a fresnel trick IMO.

    A fast 5 min painting
    fboyv.jpg

    Reminds you something?
    Pictsss.jpg

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