1. #451
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    These doodle designs are Very creative, fun, and funny. You must have a good sense of humor.
    Last edited by nicksc; 03-10-12 at 10:55 AM.

  2. #452
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    Thanks you nicksc.
    More doodles then. Just sculpting when I have some free time. Difficult these days.

  3. #453
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    Didn't know who the thumbnail in the bottom row belonged to, but saw old master qualities in it...No surprize when I found that it belonged to you.......Great job Michalis..

    Glenn

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    Some cycles/blender renders for fun.
    I tried to export ZB noise maker and ZB cavity effect directly, without using UV mapping - baking.
    Well, blender can also automatically "bake" dirt (cavity) using vertex painting mode (similar to ZB). This vertex painting information can be used as a parameter in the Cycles node system.
    Noise maker effect can be applied on a cube, grab-render it and convert it easily as a seamless texture in Ps. Box blended mapping method is used in cycles then (similar to the ZB method)




  5. #455
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    Testing new QRemesher, UVmaster, exporting displacements.
    Rendered in cycles blender, textures and dirt/cavity painting directly in blender. Almost procedural.
    A wip


  6. #456
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    awesome! would love to see some blender material settup screenies if you have the time

  7. #457
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    Thanks,
    I use a base mesh, subd x3, displacement, then a second displacement map as bumps, baked on this subd level of course, for hi freq details.
    here's the cycles setup
    Last edited by michalis; 07-30-12 at 08:43 AM.

  8. #458
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    two minds same idea :-) i am doing just now exactely same testings :-) qremesher is great, and your result of render in blender too. thanks for sharing the blender settings you used...
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  9. #459
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    @kokoro, Thank you.
    This cycles setup works fine for me. Vertex painting autopaint dirt works but rather for previewing. Cavity mask in zb is a much better solution.

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    The sculpting is fantastic
    The renders look like photographs
    And the cycles thing looks like something that would cause mental illness and cancer in white
    laboratory rats in California, luckily for me Pixologic is cranking out updates so fast I never
    find time to learn that stuff. I'm kidding of course, I do want to learn it especially looking at
    the stuff you are making.

    Absolutely amazing.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  11. #461
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    Thanks mealea.
    About cycles comments, LOL and LOL
    Pixologic is cranking out updates
    Indeed, and these already helped me to export in blender cycles easily and fast.

    Nice to hear from you.
    My life became a mess and I can't go to the sea. Not for a day but for a month or two. Me, in the middle of this particularly hot greek summer, not into the sea.
    Forgetting all these "nonsenses" here (joking) and just dive as deep as possible. You, more than anyone else here, may understand how disparate I may feel.
    Last edited by michalis; 08-03-12 at 08:58 AM.

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    Long time no posts.
    I found some time and worked on one of these grecoroman style portraits.
    Qremesher+UVmaster+noisemaker
    Exported and rendered in cycles.


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    Your museum is acquiring some really nice treasures Michalis.....Always a real pleasure seeing the new additions...Great job done as always..

    Glenn
    Last edited by SpiritDreamer; 08-28-12 at 09:15 AM.

  14. #464
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    Thanks Glenn, my friend.
    The truth is that I'm working on something what you might call it "from my imagination". Directly.
    I'm not good on this, I better call it realistic for it's what my eyes captured under difficult-hard circumstances.
    Allow me to post them here, though zbrush is not used, not really. The old lady is an old zb project totally revisited and altered. The followings are blender only sculpting projects. New sculptris like, dynamic topology blender implementation tests. Cycles renders, procedural shaders.





    Last edited by michalis; 08-28-12 at 09:44 AM.

  15. #465
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    Awesome renders!
    New Sketchbook! (with a new free skull on page 1!)

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