1. #421
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    Hi Michalis, Procedural made in what application? Cheers, David

    BTW a beautiful image!
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    @chalkman
    thanks, in Zb of course.
    Applying fibers, change parameters and applying again and again. Resulting to a lot of tools/fiber layers. Using auto masking etc. Applying noise. We can call it procedural, I think. I didn't sculpt or painted anything manually. We could write some scripts for auto generating a few different trees.

  3. #423

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    Hi michalis,
    an interesting test.

    After "Accept" (FiberMesh) -> "Duplicate" (SubTool) for the next use -> "HIde" (SubTool) -> "MergeVisible" (SubTool) -> tool merged_ "DinaMesh" (Geometry) -> "Append" (SubTool) "Duplicate" (SubTool) for the next use -> "Preview" (FiberMesh)
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    @Gutalin
    Interesting!
    IMO it's very important to apply a mask before fibers. CLoser to the tips.
    And, find a way to guess correctly the new coverage value. Preview helps but after some "subdivisions" a BPR is needed.

    I have the feeling that someone will construct a tree generator plugin. Sooner or later. TreeMaster

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    Another one. This one at ~ 50 K (the fibers), I'm having fun now.


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    Oh my god these are fantastic!!!
    You always make the most wonderful things!!!!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

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    Great stuff. Very natural-looking foliage.

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    Excellent,..and most Beautiful...Michalis
    Glenn
    Last edited by SpiritDreamer; 02-02-12 at 08:15 AM.

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    Thank you KrakenCMT, mealea, marcus_civis, SD
    Nothing difficult. Just procedural foliage, trying to keep it at low poly. Testing Z.
    Let's not forget to add a second SSS node on the shader - and a back sss light of course. That's all. Wax shader isn't enough.
    Incredible what BPR can produce sometimes!

    I also tried to have masks before activating fimermesh. On the 1/3 of the fiber near the tip area. 2/5 could be better (golden section), it happens to the plants. I'm just kidding (about the golden section I mean, the universe is full of surprises)
    Last edited by michalis; 02-02-12 at 08:36 AM.

  11. #431

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    yeah , the sss on that last one is amazing. Brilliant intensity difference at the top level and at the middle/root, it works very nicely.

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    Subscribed.

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    So you're using a combo of AO masking and cavity masking to select say 2/3rds of the stem and then inverting and generating Fi Rez along the tips? Hell I think even I'll be able to follow those steps, thanks for the discoveries!

    Is there any chance you could expand on your use of SSS - what the second shader is doing? Thanks!

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    This is very good. Impressive!

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    I love that last one. Incredible.

    Ezra

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