1. #376
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    She looks like a poor, tired old woman smiling proud. Proud to be independent and surviving this world, reaching her end.
    Great job!

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    Thanks Bas.
    And a cycles render.


  3. #378
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    Thumbs up

    Hi Michalis, It's hard to decide which render I like more, both are exquisite! Cheers, David
    " It is easier to build strong children than to repair broken men."
    - Fredrick Douglass


    My New Photography Website:

    Http://davidchalkgraphics.com

  4. #379
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    Very beautiful render.. and materials :-) is it Blender Cycle with matcap materials from Zbrush??
    Last edited by skaale; 01-15-12 at 11:23 AM.

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    Very nice! Cycles is definately going to be a nice addition to Blender, especially when it fully utilizes Cuda and multiple GPU's.

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    beautiful render of a great portrait...this makes me wish to try what cycles is you mention. need find out what it is... amazing result.
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

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    Thanks chalkman, I prefer the cycles render for many many reasons. It shows sculpting as it really is. Lighting.
    @skaale, thanks, not zb matcap export. No need for this. Cycles makes beautiful materials. What you noticed is mask by cavity, painting. A much better way. And a very fast actually.
    @ zber2, thanks, blender foundation is sitting on a gold mine now, I think so. Cycles! Not fully optimized yet but I was able to render this at 2000 px in 2 minutes. A physically correct render engine!
    @kokpro. thank you, if you get involved, ask me for some help. Cycles looks complicated but it isn't really. The nodal system is the best around.

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    ha, thanks, at some point i might do that... i just have downloaded blender, and opened it,,,and, ???... yes this is my very first reaction... but, your image gives me inspiration enough to find out how blender wants to be dealt with :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

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    @kokoro
    http://gryllus.net/Blender/3D.html
    Read some of these first, a few hours, not more.
    And most important, download the latest build, not the official one.
    http://www.graphicall.org/

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    Hi Michalis.

    Don't know what you are doing, but whatever it is,...it sure looks like you are doing it right...Looks like a real life sculpture to my eyes..Great job,..and Great Sculpture.
    Keep Inspired and Inspiring Michalis.
    Glenn

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    thanks michalis... that would be indeed the first time i would read something like a manual ... anyway, i already managed to import my young mans head and make a basic render that actually shows the head ...lol... thanks for the links, i will now explore, and get back to you with probably lots of questions :-) boy, i am excited to make so nice renders ... in future... :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

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    @kokoro, lol, I have a talent to torture people. Ask mealea
    @SD, thanks. I know what I'm doing with all these technical issues. Always. But, about art, ...
    Trying for a more primitive art, against perfection, abstract composition against anatomy knowledge. To be myself, if this is ever possible.

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    Just posting because it's my first 10 mins try on new zb build.
    In ten mins, not even engaged an sss shader (wax only)
    It can be exported as ~40 K mesh.

    Last edited by michalis; 01-25-12 at 12:49 AM.

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    Looks nice!

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    Thanks Bas.
    A very useful tool for illustrators.
    But I'm also impressed by the quality of cavity and AO masks.
    Still trying to understand how the instances work

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