1. #436
    Senior Member
    User Gallery
    Join Date
    Jul 2009
    Location
    Athinai
    Age
    55
    Posts
    2,475

    Default

    @ The Namek, thanks
    @ bakedbeing, thank you, Not AO or cavity mask, just use the fiber masking.
    @ SolidSnakexxx, @ EZRA52, thank you

    Here's a screengrab combo
    Fibermasking is desabled now, as I unmasked foliage to do some sculpting (move tool) and multiplication ([W] + ctrl, [R], [E])
    Anyway, use the masking profile curve. To mask this ~1/3 near the tip.
    I used two lights, the main has SSS eanbled too, the second as backlight, no shadows
    On the shader set up I also added a picture for reflection



    Here the sss material for foliage. Feel free to use it, edit it (the sss color for instance, or the S_Exp value on shader mixer. Normally a 1 or less is useful on bigger meshes but on these fibers ... )
    Just remind you to enable SSS under lights properties panel, use a second SSS backlight without shadows and SSS under BPR panel.
    Attached Files Attached Files
    Last edited by michalis; 02-03-12 at 07:21 AM.

  2. #437
    Senior Member User Gallery
    Join Date
    Oct 2011
    Location
    Munich, Bavaria
    Age
    21
    Posts
    1,253

    Default

    Thanks for sharing this michalis, really appreciate it big time.
    Will check that out, because your renders turned out really awesome..
    Great work and thanks for sharing mate,
    Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  3. #438
    New Member User Gallery
    Join Date
    Oct 2005
    Posts
    3

    Default

    Renders are looking great there Michalis...
    Digman

  4. #439
    Senior Member
    User Gallery
    Join Date
    Jul 2009
    Location
    Athinai
    Age
    55
    Posts
    2,475

    Default

    Inspired by mealea's ideas. Having some fun, doodling.
    A blender cycles render.


  5. #440
    Senior Member
    User Gallery
    Join Date
    Jul 2003
    Location
    the netherlands
    Age
    57
    Posts
    3,541

    Default

    Hey dude, nice rusty render :-) Keep posting!

  6. #441
    Senior Member
    User Gallery
    Join Date
    Jul 2009
    Location
    Athinai
    Age
    55
    Posts
    2,475

    Default

    Thanks Bas, I'll do. LOL
    Some more doodles then.




  7. #442
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,382

    Default

    fun to see another mealea inspired sculpt :-) ... and, i love that mask, simple and effective.
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  8. #443
    Senior Member User Gallery
    Join Date
    Oct 2011
    Location
    Munich, Bavaria
    Age
    21
    Posts
    1,253

    Default

    Nice work on the doodles, I like the mask and the second one a lot !
    Keep it going
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  9. #444
    Senior Member User Gallery
    Join Date
    Dec 2010
    Location
    On my boat
    Age
    37
    Posts
    2,064

    Default

    Thank you so much!
    You and Kokoro have made my day (or whole year of learning learning ZBrush) and then some.
    Your work is always great but seeing what you did with something I wrote is making my brain pop (luckily its mostly air!).

    I have been watching all the rendering and fibermesh stuff you have been doing and being rather amazed and soon I'm going to dig back into Blender again.

    Thank you Michalis you are truly inspiring.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  10. #445
    Senior Member User Gallery
    Join Date
    Nov 2008
    Location
    Somewhere near the end of Time in Oregon !
    Posts
    1,428

    Default

    Thanks for the nice comments on my latest xperiments.........
    Gotta say those masks are beautiful.....great flowing curves, feels like party time with Caligula....

    Allways looking forward to your new work....Deke
    Blue Ferret 3d .......... CG Society

    " In Life like Art one must allways search for the connected Perspective " * D.J.S.

  11. #446
    Senior Member
    User Gallery
    Join Date
    Jul 2009
    Location
    Athinai
    Age
    55
    Posts
    2,475

    Default

    Thank you.
    I don't have much free time for zbrushing these days.
    Anyway, doodling mostly and testing new r3/noise maker.


  12. #447
    Senior Member
    User Gallery
    Join Date
    Jul 2007
    Location
    virginia, usa
    Age
    42
    Posts
    477

    Default

    very cool sculpt. reminds me of Egyptian sculptures of the dwarf-god Bes

  13. #448
    Senior Member
    User Gallery
    Join Date
    Jul 2009
    Location
    Athinai
    Age
    55
    Posts
    2,475

    Default

    @magbhitu
    Thanks, Bes he is, exactly. Inspired from grecoroman terracottas found in Egypt.

  14. #449
    Senior Member
    User Gallery
    Join Date
    Jul 2007
    Location
    virginia, usa
    Age
    42
    Posts
    477

    Default

    oh! he is Bes - I hadn't ever seen him in his Greco-Roman form, only the old-dynasty Egyptian. very cool to see him change with the times. awesome you carried him through despite the style changes. doubly superb!

  15. #450
    Senior Member
    User Gallery
    Join Date
    Jul 2009
    Location
    Athinai
    Age
    55
    Posts
    2,475

    Default

    @magbhitu
    Thanks,
    I can't figure a decent way to export this noise maker effect, baked on a UV map.
    Except of subdividing a lot, applying noise. This isn't a very nice method. Any ideas?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •