1. #736
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    man i really like your job, this is so inspiring!
    love your cartoons model, very well executed!

  2. #737
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    @D@ve
    wow man so sorry for the late reply, I'm really glad you think so!

    @darklopium
    Thanks a ton man! So glad you like it!

    Alright so I did some work during the summer, and I can now show just a tiny bit of it, I hope you guys find it useful.

    http://vimeo.com/28189336
    http://vimeo.com/28190134

    More to check out at:
    http://tawtuts.blogspot.com/

    I
    t says the videos don't exist when I embed them, so just click the links
    Attached Images Attached Images  
    Last edited by -Storm-; 10-12-11 at 11:51 AM.

  3. #738
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    Love you style Frederick.

    I'd be curious to hear how much your workflow has changed due to dynamesh. It seems like your Z4R2 beta vids allowed you to rough out a form without the poly stretching I see in the rhino's back in this vid. Pros and cons for each method?

    Keep up the awesome work.

    btw: I see a little of Bill Mayer's illustration style in your work. Is he an inspiration?

    Also, I'm a big fan of (Jolly) Roger Bradfield and the 60's book and ad illustration work he did. I try to buy the vintage books of his stuff whenever possible. A great one to start with is Benjamin Dilly's Thirsty Camel. Well worth finding even a beat-up copy.

    -m.

  4. #739
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    cool..i'll be sure to watch the whole length of these tonight.

    looking forward to pick this young talents brrrrrainnn.. muhahaha

    -r
    rasmus warming
    rasmusw.dk


  5. #740
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    @mbaldwin
    Thank you!
    I think dynamesh has changed the way I concept, but when working from a concept, it really hasn't changed that much. I like to start from zspheres if I have already made a concept, I still use dynamesh if I need something that I can't fix otherwise, but generally but the thought process is still the same, get the basic shapes down first.
    I think one of the main disadvantages of using dynamesh is with very thin objects, and sometimes it mergers areas if too close. But then again you get a really awesome mesh to sculpt from compared to zspheres, though the zspheres mesh is great much better for getting the basic shapes down.
    I honestly didn't know any of the people you mention, but they are freaking awesome, I'll definately check out some more of their stuff.
    The style for this rhino is just stolen from UPA, I did a project during this summer where I had to do it in the old UPA style, and I really fell in love with that style, so I thought I'd take it to 3D.

    @rasmusW
    Haha thanks Rasmus, though I don't know how much new I can tell you
    Talk later buddy!

  6. #741
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    Thanks for posting these videos!!

  7. #742
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    Thanks a ton man, really glad you like them

    I made a new creature, or only the head so far, started out in sculptris and then took it into zbrush.

    Hope you guys like it!
    Hopefully the body will follow shortly, I just need to figure out how its gonna look.
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  8. #743
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    Great job on the last head.

  9. #744
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    I love your designs.
    Last one is very cool, but just a part of a very cool and successful style. (reading all the comments)

    I am not wondering that you are still using sculptris.
    Especially when you are into soft fluent forms it still gives an unbeatable artistic haptic feeling.
    I have seen that you are a big smooth friend.
    It's the very strong part of sculptris: soft forms.

    I would like to thank you for sharing all these beautiful designs.
    Hope to see a full F.Storm like feature film in the future.

    Mange tak, and keep up your excellent work & style.

  10. #745
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    Another Cool Guy!

  11. #746
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    Love the new stuff Storm !! I can still always pick out your models from the thumbnails.

    Saw the tutorials and I think you did a great job explaining your thought process man, well done. Curious to see the body of this latest one !

    Take care my friend !

  12. #747
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    @Nattawat_OBBI
    Thanks a ton buddy, so glad you like it

    @Knacki
    Thanks man, I really appreciate it
    I actually just used zbrush because I was using a computer without zbrush, but I really love sculptris, I always come up with different shapes for some reason when I use that program, I think I work a bit slower, and because of this think more about what I'm doing Different mediums sometimes gives different results.

    @piz
    Thanks buddy, always a pleasure to hear from you

    @magalhaes
    Hehe thank you! Really glad you liked it

  13. #748
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    Amazing, Fred! Keep rockin' man!
    Best Regards

  14. #749
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    This guy has a lot of attitude!
    Looking forward to see him with a body

    Great style as always, thanks for sharing.

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    @leo sakamoto
    Hey Leo, man so sorry for the late reply!
    I'm so glad you like it Best to you too!

    @stefanobernardi
    Thanks a ton buddy, so glad you like it! I'm still working on the body, I've had little time to work on it unfortunately.

    Some new stuff, school work, first model, I used zbrush to sculpt the head, and sculpt the fur on her dress, the screaming dragon head was modeled in zbrush and then later retopoed as I had to use it in maya:

    [vv]http://vimeo.com/31440691[vv]




    Hope you guys like it!

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