I love her proportions now. The kind of girl which could make me turn my head in the street, lol. Nice anatomy work ! Waiting to see more !
Cheers
I love her proportions now. The kind of girl which could make me turn my head in the street, lol. Nice anatomy work ! Waiting to see more !
Cheers
can we see a closeup of the face?
so much to learn...
Last edited by Quester99; 03-15-10 at 01:33 PM.
Cewl!The guy reminds me of this guy on youtube ...
http://www.youtube.com/watch?v=hOTrRghR068
Last edited by anigroove; 03-15-10 at 03:04 PM.
She is excellent, perfect. Don't change a thing. Proportions aren't as important as realism, and she looks realistic. People in real life aren't Barbie dolls. And they aren't all pretty, either.
I'm really digging the style you're getting. I like unusual proportions. And while I'm not saying you need to turn her into a super model, her nose is coming off a bit manish. Looking forward to seeing how you carry the style through to the face.
Sorry if it came out as i was pointing out a mistake. It wast just a suggestion.
With the work you done on the body she looks like my ex now![]()
To make her face more feminine you could try to make the jaw more round instead of pointy, and make the part of the jaw closest to the ears/neck a bit broader. -Or you could make the cheekbones more defined and raise them closer to the eyes.
anigroove - that was awesome
EricShawn - thanks, man!
Scrybe - thanks! you aren't the only person to tell me that. I will definitely address that (i'm of the belief that if enough people say something is 'wrong' when it comes to art, it usually is unless you can explain why it looks like it does)
Peter Folke - wow, your exI dunno wut to say to that one
I know you weren't pointing out a mistake, I was asking if it didn't look intentional (I probably should have been more specific). So when you are talking about the jaw being pointy (you aren't the only one to mention that) you mean it has too sharp of a line (that is, she's chiseled?)?
Thanks for all the C & Cs!
If you want it to be pointy, you could play with her cheekbones and maybe even make it more pointy...
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I didn't touch the nose
I gotcha. Ya, her cheek bones are really pointyBut I did get what you meant by pointy jaw. Thanks!
Here's some concept of what her clothes might look like.It was too symmetrical and I tried fixing that by making her arms different (they both used to look like her left arm). Is it still too symmetrical? What should be added to her? Remember that she will be a game character (so I don't really know how to rig cloth other than loin cloths and stuff like that
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Last edited by Quester99; 03-18-10 at 07:51 PM.
I have always loved the proportions from the start. I think it's a matter of knowing the rules and knowing how to break them. It's looks to me that you have done that well.
Alonzo Von Threet
Zbrusher OSX
I really like the model, cool proportions and style choices, the only thing that in my humble opinion could be refined is the face look, right now it's missing some feminine look (i always have the same problem with females sculpts)...as others suggested, try to make it more rounded, ears a bit smaller and correct a bit the brows
Just my two cents
Zbrush Certified Instructor
#39-DA-10-09
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AVTPro - thanks, man!
danko75 - I agree that the face needs to change a bit more. I added eyebrows to her. I still need to girl her face up and shrink her ears cuz I agree with those pointsthanks!
Here she is with clothing. It isn't done, but it is done enough for me to start retopologizing her. It should be quick cuz her basemesh was pretty clean, but I do have to edit it.
Tell me what you think of her clothing. Do the dangly things in her arms make sense? They aren't done yet, but I dunno if I'm feeling 'em or not (I like them, but I don't know if they work with her). Any crits and comments would be appreciated!
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