When I read you answer Marcus, i have thought : “OMG it must be this ! I am soooo stupid !”
But unfortunately it doesn’t seem to come from this : furthermore when I use the [ Iset, Tool:Displacement Map:Intensity, 0.05 ], it doesn’t change the settings (really weird)
here is my code
[ VarDef, VGCurrentDiffMap, “” ]
[ VarDef, VGGeneratedDispMap, “” ]
[ Ibutton, “GoPlanar”, “Creates a planar version of your texture to tweak it with matCap”,
[ If, [ IsEnabled, Transform:Edit ] && [ IGet, Transform:Edit ] ,
[ TransformGet, xPos, yPos, zPos, xSc, ySc, zSc, xRot, yRot, zRot ]
[ ISet, Tool:Geometry:SDiv, 1]
[ ISet, Tool:UV Map:UV Map Size, 2048]
[ iPress, Tool:Displacement Map:Adaptive ]
[ IPress, Tool:Displacement Map:Create DispMap ]
[ IPress, Tool:Displacement Map:Clone Disp ]
[ VarSet, VGGeneratedDispMap, [ StrMerge, "PopUp:", [ IGetTitle, Alpha:Current Alpha,0 ] ] ]
[ IPress, Tool:Texture Map:Clone Txtr ]
[ VarSet, VGCurrentDiffMap, [ StrMerge, "PoPup:", [ IGetTitle, Texture:Current Texture,0 ] ] ]
[ Ipress, Texture:CropAndFill ]
[ IPress, Layer:clear ]
[ IColorSet, 0, 0, 0 ]
//enregistrer la couleur pour la remettre ensuite
[ IPress, document:Back ]
[ IColorSet, 255, 255, 255 ]
[ ISet, document:Rate, 0 ]
[ Ipress, Material:MatCap White01 ]
[ IPress, Tool:Plane3D ]
[ CanvasClick, 10, 10, 10, 20 ]
[ IPress, Transform:Edit ]
// [ IPress, Color:Fillobject]
[ TransformSet, xPos, yPos, zPos, xSc, ySc, zSc, 0, 0, 180]
[ IPress, Transform:Fit ]
[ Ipress, Tool:Make polyMesh3D ]
[ IUnpress, Tool:Geometry:Smt ]
[ IPress, Tool:Geometry:Divide ]
[ IPress, Tool:Geometry:Divide ]
[ IPress, Tool:Geometry:Divide ]
[ IPress, Tool:Geometry:Divide ]
[ IPress, Tool:Geometry:Divide ]
[ IPress, Tool:Geometry:Divide ]
[ IPress, Tool:Geometry:Del Lower ]
[ IPress, Tool:Texture Map:TextureMap ]
[ IUnpress, VGCurrentDiffMap ]
[ IPress, Tool:Displacement Map:DisplacementMap ]
[ IUnpress, VGGeneratedDispMap ]
//[ IPress, Tool:Polypaint:polypaint from Texture ]
//[ IPress, Tool: Displacement Map:Disp On ]
[ Iset, Tool:Displacement Map:Intensity, 1 ]
[ IPress, Tool:Displacement Map:Apply DispMap ]
//[ Iunpress, Tool:Texture Map:Texture On ]
[ iUnpress, Draw:ZAdd ]
,
] //end if 1
] //end IButton
edit:I put some values in note just for testing