is that by any chance inspired by Jeff Unay's work here:Originally Posted by kskovbo
http://www.jeffunay.com/web-content/...k/sadara1.html
is that by any chance inspired by Jeff Unay's work here:Originally Posted by kskovbo
http://www.jeffunay.com/web-content/...k/sadara1.html
Hey man,
I love your Borahg model...great work!
I wanted to know if you used standard zbrush mats on that armor
Looking for freelance work:
axfx@acanac.net
Sketchbook:
http://www.zbrushcentral.com/showthread.php?t=83970
Max: Thanks buddy! I watched your reel. Turned out great!! We need to hang before your off man.
Thenewpainter: Yeah, Jeff Unay's work is a big inspiration for me. Not only on that piece.
Alex Fox: Thanks, great to hear you liked it. But yes, everything done with standard matcaps from zbrush. I usually work with them as I do MR. That means I create a base metal layer, then put a shiny chrome on top as a overlay with around 50% opacity and then I'll repeat that with a colored version on top again and erase out parts where I want they metal to show underneath. I hope that makes sense. Otherwise check out Vitaly Bulgarovs tutorials HERE
hey klaus. sorry i didn't reply earlier. my english is not that good as i can explain well what i mean with lips need to be tweaked. as i saw the art of jeff unay i saw where you got that style of the lips from. i would go for a more realistic style, that was what i meant with tweak the lips.
i've got to say i like the borahg sculpt a lot.maybe the teeth could be a bit bigger, imo. greets,al.
Last edited by Al.Tintop; 03-16-10 at 08:53 AM.
@Al.Tintop - Okay, I get what you mean now. I was going for like an african woman lips. But I want to work more on her, so I'll try your suggestion for sure. Thanks for the comment though.
@Al.Tintop - Okay, I get what you mean now. I was going for like an african woman lips. But I want to work more on her, so I'll try your suggestion for sure. Thanks for the comment though.
A quick speedsculpt wednesday evening. Painted over in PS.
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Hey guys, been a while since I posted something. But now I just finished my year at Vancouver Film School, and this is what I produced.
The reel was created from idea to concept, 3d modeling, sculpting, texturing, lighting, and compositing. Everything is created by myself, excluding sound.
I modeled in maya, textured in bodypaint/zbrush, zbrush for sculpting, lighting in maya, and compositing in nuke and AE.
Watch it here on Vimeo:
Klaus Skovbo Modeling Reel 2010
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Ummmmm...... INSANE!!!???
Divide by Zero
Borahg looks cool. i watched your demo. That vegetation must of taken forever to make. exellent work
Very nice! its an interesting change to the usual modeling reels out there
Thanks guys. The vegetation took around 1.5 month from modeling to finished texturing.
Here is a couple of wire frames:
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nice skills
congrats
brian
Thanks man :-)
Thought I would include the Video directly here in the sketchbook.
Please tell me how to improve on stuff. Only way to get better.
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11637764&server=vimeo.co m&show_title=1&show_byline=1&show_port rait=0&color=&fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11637764&server=vimeo.co m&show_title=1&show_byline=1&show_port rait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/11637764">Klaus Skovbo Modeling Reel 2010</a> from <a href="http://vimeo.com/user1953200">Klaus Romar Skovbo</a> on <a href="http://vimeo.com">Vimeo</a>.</p>