ZBrushCentral

Eiad Dahnim Portfolio

Hi Everyone,

These are my new works I’ve done for school. Hope you like them!
[001.jpg]King072.JPG

Attachments

002.jpg

Mutant001.jpg

Mutant002.jpg

Mutant003.jpg

Mutant004.jpg

Mutant005.jpg

Mutant006.jpg

Mutant007.jpg

KingF001.jpg

KingF002.jpg

KingF003.jpg

KingF004.jpg

KingF005.jpg

Hey ! Nice work ! I especialy love the demon thingy !

Congrats man, thats a cool character and a great render, WELL DONE.

skullmonkey: Thanks I really appreciate it

jmturbo: Thanks buddy

I’ll post more work soon.

hey this is cool stuff man ! i really like the creativity behind your creature . i think you may have gotten into the fine detail stage with the creature a bit prematurely though , the sculpt could use more exploration in its primary shapes and masses . detailing is always fun , but is bolstered by a solid foundation on a sculpt. i myself even rush into the detailing stage at times , only to have to pull back and work on the lower subdivisions.
the old man is awesome too !

MayaDamien: I’ve been always a fan of your work. Good job! I agree with you on your comment 100%. I needed to finish the work because I had to finish it in less than 2 weeks on top of the other studio classes works. After graduating I might return back and finish them out :D.

Anyhow, this is what I’m doing at the time being hope you like it.
[ArabianHorse001.jpg]ArabianHorse006.jpg

Attachments

ArabianHorse002.jpg

ArabianHorse003.jpg

ArabianHorse004.jpg

ArabianHorse005.jpg

Here are some other pieces of work I’ve done during this quarter!
[Skull001.jpg](javascript:zb_insimg(‘183853’,‘Skull003.jpg’,1,0))

Attachments

Skull002.jpg

Skull003.jpg

[Excutioner001.jpg]Excutioner005.jpg

Attachments

Excutioner002.jpg

Excutioner003.jpg

Excutioner004.jpg

Hi! This is the best Zbrush-horse I´ve seen till now. The saddle looks great. Only one critic - the left leg (front) is too long. I guess it happened while posing.

Thanks for your compliment. <img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
The left leg bothered me as well. Thanks for pointing that out, I’ll fix it and post it again soon.

<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>

Cool good stuff, i like how you did the guy with the axe.

figure ide come to check yer work out. ya definitely have some real nice work. it seems real hard sometimes ta have an actual conversation on here with anyone. seems like its too often that its like that. but in any case carry on. great work<img src="http://www.zbrushcentral.com/pixo/atn.gif">

loki_22:

I’m sorry I don’t check my Zbrush SkitchBook often because I’m busy doing the school projects. It’s very hard to keep track of outside work when the school is expecting a lot from the students. Anyhow, I’ll defiantly post some work after this quarter and I’ll make my conversations active so we can chitchat on this forum.

Good luck man!

Neat work with neat details. The Arabic guy is specially good.
The executor’s pose needs minor adjustments in my view. Loved the details on the horse and its props.

Hi everyone,

here is an update of the executioner! I hope you have some comments to make the work better.

[Zabar002.jpg]Zabar00d1.jpg

C&C would be appreciated! Thanks

[001.jpg]002.jpg

hey!

First I’d like to say the composition of the image works quite well, and that your textures don’t look so bad at all, but they could use a little tweaking. I’d say variety in colors a little in certain areas, just to add to that level of detail, and maybe in the skin shader because it looks more like clay than skin.

A few critiques…Unless its 100% of a design you’re following, where the forehead meets the nose, it makes his face look completely flat, almost as if someone took the move tool, pulled his face far out, then flattened it. Also if he is supposed to be a human, his eyes are very far apart and take away his badassery and make him look inbred. His arms are also very long compared to his legs.

My last critique for now would have to be on the horse. Its a good start, but its too stiff. When you look at a horse, you can see that on its limbs and its body, it has muscle or flesh hanging. When I look at your horse I don’t actually feel the weight on it, almost as if most of the body parts are a little too cubic.
Regardless, great start on that horse, and nice rendering! I suggest the use of a good backlight to make him pop out more, otherwise good stuff.

Hope this helps. =]

Well, at quick glance it looks like a photo - very convincing - beautiful work! :+1:

Upon close inspection here are my CRITIQUES (all extremely minor critiques, but work this good deserves nitpicking:):

  • The cloth around the body seems too flat - does not seem to be any real weight to it
  • The skin on the chest area seems too “pasty” - the subderman layer should be just a bit more pronounced I think
  • The cloth of the hood seems to be too flat from the front view around the neck
  • The metal on the ball/chain seems too solid of a color (not visible in render)
  • The skulls are awesomely done, but there is no visible way they would be attached which causes pause

On the flip side here are my COMMENTS:

  • The hands are probably the most convincing I have ever seen anywhere other than the over darkened shadows from the side view (not visible in render) between the two fingers near the thumb - just brilliant anatomy and very inspiring
  • The overall anatomy is wonderful - especially the proportions
  • The tatoos are perfect - they are almost always overdone on 3d work

Overall, this is simply brilliant work and I will consider it an inspiration piece for me:). :+1: :+1: :+1: :+1: :+1:

I agree on a few things, like on the clothing; definitely something I forgot to mention. The cloth can have so much more detail than it does, but again the proportions I find need to be looked at. If you look at the size of the arms, they almost overpower the legs.

Cheers!

It’s excellent, I can’t imagine criticizing any part. Good job! :+1: :+1:

Just wondering… is it rendered in anaglyph 3D? I ask because of all the red / blue shift (chromatic aberration) especially around the chains, etc.