1. #1
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    Default - Daigan -

    Hi All,
    that's my last "ID' Style" based model,
    I'll try to complete it soon.

    Daigan01.jpg

  2. #2
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    Default

    Pretty cool

  3. #3
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    Default

    Looking awesome at this stage already..looking forward to its completion!

  4. #4
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    Nice, I really, really dig it. What brushes are you using to create those hard edges?
    .vision.design.create.art.

  5. #5
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    i like it. the flat surfaces make it look very different

  6. #6
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    mestophales: Thanks
    SolidSnakexxx: Thank you! Nice to hear from you again man.
    jero.b: well I prepared an image for you, here is:
    example.jpg
    the firstone at the left, it is just modeled with a standard brush, we can use it as "root", about branches on the right:
    we can see that, in the first case, (pic. 1) I used a flatten brush with a focal shift too that reaches the size of the brush that we are currently using, generating so flatten surfaces (then we can smooth them) and interesting hard edges. in the second pic (pic. 2) I used a small focal shift on faltten brush.
    In the 3rd one you can see that using the flatten brushes, then a lil of smooth and after a pinch brush we can reach a very good shape, it is very interesting the pinch because it allows you to modify the polygon strucuture too, very interesting for mech-parts or armatures.
    soulty666: yes, I am just experimenting a bit... ehehehe

  7. #7
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    Default

    Another screenshot:
    Daigan_orange.jpg

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    ...here is a quick sketch of it:
    daigConcept.jpg

  9. #9
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    Default

    that's an interesting mix of styles - someone's been looking at Ced's work ? I like the design of the head quite a lot on this one

  10. #10
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    Default

    I am looking forward to seeing the finished peice. Looking really good!

  11. #11
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    Intervain: Thank you Magdalena, I am really glad you like it,
    I appreciated your comment!
    mestophales: thanks, I will try to post more images soon
    Last edited by P^T; 02-19-10 at 03:05 AM.

  12. #12

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    Looking very good, Mauro....
    I like it!

  13. #13
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    bigbang: Thank you!

    Today I enjoyed with the ZDepth and I have created a sub surface scattering pass, inverting the coordinates of the point of the zdepth under the render panel.

    Here is just a quick test:
    sss02.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  14. #14
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    Nice! That's a pretty cool subsurface scattering trickā€”I wonder how far it can go?

  15. #15
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    Hi Vancross,
    I will post some new image soon showing how it is possible to recreate this FX using the Zdepth.

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