1. #31
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    Wow, that's really not bad. At least, you just need to give her hair to make her perfect

  2. #32
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    @idlemind, BowserKoopa: Hey thanks!

    So here is the final modeling clay render. Right now I am finishing the final textured and colored version.

    Last edited by MightyReg; 09-26-11 at 08:13 AM.

  3. #33
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    Here is the final textured version. Now moving to something else.


  4. #34
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    Default Lightcap and BPR Filters experimentation

    It's nothing really important, just some rendering test with ZB4R2, trying to get different mood with my latest model using the new Lightcap and BPR filters options (and a bit of Photoshop comp).
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  5. #35
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    Default Anatomy Practice

    Started doing a generic male for practicing my anatomy. Started from a Sphere with Dynamesh, about 5 hours on it.
    Still want to tweak the legs a lot, since the musculature and shape don't look quite like it yet.
    If any of you see something else that looks strange, tell it please it would be appreciated. Thanks.


  6. #36
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    Looking great anatomy is getting better and better! The lips are a little off but overall great one.
    Totally love the outfit of the girl!
    Keep it going mate.
    Happy sculpting,
    Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  7. #37
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    Thank you Kenny!

    I've put my generic male on the ice for the moment, and started a sculpt to participate in the Fan Art sculpting challenge at 3DTotal.
    He's a character in the League of Legends game, named Renekton. Right now I'm focusing on the shape, silhouette and anatomy, before doing some scales. So if you have comments regarding these aspects tell me now!

  8. #38
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    Good start . A small crit, I think the elbows and forearms can be made much wider, particularly the wrists. Looking forward to seeing how it turns out.

  9. #39
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    @Nichollya - Thanks for your critic, I'll take it into consideration! I don't want to make the forearms too big tough, since I'll add some armor plating bands around them later.

  10. #40
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    Added props and started doing the bigger scales.

  11. #41
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    Hi Good work, samus body looks good, just be careful with her face.

    The crocodile looks amazing also

    keep the good work
    Bigger is the one who lives in me.

    My Sketch book

    My portfolio

  12. #42
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    Very cool love the gator!!

  13. #43
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    Quote Originally Posted by MightyReg View Post
    Thank you Kenny!

    I've put my generic male on the ice for the moment, and started a sculpt to participate in the Fan Art sculpting challenge at 3DTotal.
    He's a character in the League of Legends game, named Renekton. Right now I'm focusing on the shape, silhouette and anatomy, before doing some scales. So if you have comments regarding these aspects tell me now!

    Nice to see some league of legends fan aart 3d check mine also

  14. #44
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    @Victor22, daxton : Thanks a lot guys!

    I've finished my entry for 3D Total sculpting challenge, Fan Art was the theme.
    Here are the final pictures. It's a BPR render with a lightcap of my own. This is what I had time to do in the contest timeframe, but I still intend to continue working on it after to refine it (the scales, armor, cloth, etc.). If I am very motivated I may even paint it :P

    If some of you have a 3DTotal account, you should have a look at the other sculpts and take the time to vote!
    http://forums.3dtotal.com/showthread.php?t=108149

    Cheers


  15. #45
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    Very cool croc. One little detail - crocodilians have their tongue attached to the bottom of its mouth and cant stick it out or having it hanging around like in your sculpt. On the other side they do not use armour and weapons also so its all good

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