1. #1
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    Default d100763 Doodles

    The works are too noobish/crappy to call it a "sketchbook' but the focus is on learning anatomy, my interest is baroque sculpture i.e. Bernini's Four Rivers Fountain...Thanks for looking, I am very open to constructive criticism.
    hh1 vip 34.jpg
    hh1vip front.jpg
    red chavant earv1.jpg
    updated
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by d100763; 02-16-10 at 01:15 AM.

  2. #2
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    quick update (my hair technique needs work, any hints or brush recommendations appreciated).
    updated.jpg
    updated v1 green.jpg

  3. #3
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    Going to leave it at this for now...
    chimera final.jpg
    Last edited by d100763; 10-21-10 at 12:24 AM.

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    you are on your way but you def have a long way to go. I would definitely look at books or pictures of Ref. and really study the overlapping muscles in the face and where the bones sit and the skin hangs off.

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    bust WIP
    Picture 1.jpg
    Last edited by d100763; 03-18-11 at 07:44 PM.

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    Attempt at a dragon...big thanks and respect to Damir G. Martin for inspiration and tutorials_ 55 Dragons on Top Row!
    dragon.jpg

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    Attempt at a torso...
    torso flickr.jpg

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    I thing it needs more "volume"
    more "mass"

    try to sculpt using claytubes and only that tool
    using add and sub only

    see some Rodin scultures
    and use more photo references

    we all do like: see 1 time and draw 1000 times
    do the right way to work with references:
    see 1000 times and draw 1 time



    hope that helps...

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    -Thanks to jjvdb15 @ zbc for the base mesh
    - Thanks to Rafael Ghencev for the tutorials and inspiration

    @pauloecn - thanks for the feedback will give it a shot
    bust.jpg
    Last edited by d100763; 06-28-11 at 04:41 AM.

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    Skull study based on Scott Spencer's tutorial/book...needs a lot of work.. skull Study.jpg

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    that is was I'm talking about!

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    work in progress
    thumb.jpg
    WIPFandS.jpg
    Last edited by d100763; 07-25-11 at 04:19 AM.

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    Default skull study

    Last edited by d100763; 07-25-11 at 04:20 AM.

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    started from single polysphere, horns are subtools as are the eyes (lips need a ton of work, didn't bother to carve any ears )

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    Dynamesh


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