1. #31
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    Thanks a lot lucek91 and UnCommonGrafx


    and by the way... I just did a color concept in photoshop. I just painted over the zbrush render image and here are the piks

    Concept1.jpg

    Concept1closeup.jpg

    Hope after texturing the final render looks like this or better

  2. #32
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    No, no, no, no! And did I mention, no.

    It was so great before, why'd you have to go and make him blue? Enough Navi already.

    Whew, now that's out of my system.

    It's still a very, very stunning sculpt! Still love it. Despite the blue.

  3. #33
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    @EricShawn : ha ha Thanks

    btw started doing some polypaint for the skin and here are some wip's :
    Ram_polypaint_wip4.jpg Ram_polypaint_wip3.jpg

  4. #34
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    Heya,

    Finally iam done with this character and can proceed with my project. anyways, once again ....This character is called Ram from Indian Mythology.
    This design was inspired from Virgin comics, Alex Ross and Mark Newman.

    Here is the final render

    Shri Ram.jpg

    Sculpted and rendered in Zbrush. Composited in Photoshop

  5. #35
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    Default Wow!!!

    Looks really cool so far. I hope to see your finished piece.

    I am currently waiting for Vol. 3 to come out.

    http://www.amazon.com/gp/product/1934413313

    I also heard that there is a movie in the works as well.

    I want to make a pic of Ganesh playing the Tablas to put over my music space at home. I'm currently learning the tablas.
    Last edited by remcv8; 07-17-10 at 07:48 PM.

  6. #36
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    It's very nice looking...

    I like your working style.

    Shri Ram.jpg

    Hand looking some blotted. Is it rigged character or u posed into ZB?

    And give some royal maintenance on fabric (even though he is in forests). I think to-much dirt on cloths.

    Forgive for my bad english.

    visit my thread:
    http://www.zbrushcentral.com/showthread.php?t=90202

  7. #37
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    Everything looking great just need some tweaking in both hands.
    I think it happens after posing.

    Good work..
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  8. #38
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    Thanks a lot remcv8,Giri_Babu and digital_3d

    and as i said in the beginning, i'l be doing other interpretations of the same character. I have started my own interpretation of the character and here are some zbrush renders :
    ACK_ram_wip_13.jpg ACK_ram_wip_14.jpg

    i wanted to work on this model in a more traditional way, that is using maya, zbrush and photoshop. here are some renders from maya:

    this was my first render :


    Rama_render0000 (1).jpg

    then i made few changes to the model. Created some image planes hair for the first time

    hair0000.jpg

    hair0000-6.jpg

  9. #39
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    Here is a small update This is just a WIP. there are quite a few things to do like contact occlusion, footwear, few more accessories and so on : Ram_wip4.jpg

  10. #40
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    Heya ,
    Long time !!!!

    This is my recent work and is inspired from a concept art done by a brilliant artist, Per Haagensen and you can see this work here.... http://phaagensen.cgsociety.org/gallery/677624/

    anyways here is my work in Progress.. :
    It started like this.....
    WIP1.jpg

    WIP2.jpg

    WIP3.jpg

    WIP4.jpg

    Wip5.jpg

    WIp6.jpg

    WIP7.jpg

    i have been doing quite a lot of surface transfer tests and Heres a quick render of the low poly version ! Except for the wire tubes, the character is around 7000 polygons so far....

    WIP8.jpg

  11. #41
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    This is extremely good. Love it!

  12. #42
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    Thank you EricShawn Glad you liked it

    here is some texturing update. Now i shall start removing the texture seams

    g7oOl.jpg

    Nemesis23.jpg

    Nemesis22 left gun.jpg

    IDDVB.jpg

  13. #43
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    a small update

    Nemesis24.jpg

  14. #44
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    like your hardsurface modeling and texturing......

  15. #45
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    Thank you basantjoshi

    here is an update

    Nemesis36.jpg

    and by the way Happy New Year Everyone

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