1. #1
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    Post tiling problems, again

    I got the info from folks here to use the MRGBZgrabber tool so I could export a texture without the line around the edge that makes the texture not tile seamlessly. Those textures were made using the preview render.

    Now I have a texture I want to use the best renderer, depth, shadows and even the MRGBZgrabber tool can't get me a clean seamless tile. The image is the preview render on the left shown where 4 corners are tiled together in a larger image, the right is with the best renderer and it has those seams where the corners meet. Is there any way to get a seamless tile with the best renderer features in use? (blur, antialias, depth, etc)


  2. #2
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    Diana,

    There is a Z-script (Davey's?) which might do the trick. It is called SeamAway and can be download from the Pixologic site (under z-script utilities).

    Good luck

    Ryan

  3. #3
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    Thanks Ryan, that's a neat script for making textures if you don't mind how the images are altered to make them seamless. I am trying to get the seamless results I see with the preview render using the best render, that is when the texture is captured and exported using the MRGBZgrabber tool instead of exporting the image.

    The preview render is seamless so I guess it's how to convince Zbrush to render the shadows, blurring, color corrections a few pixels beyond the edge of the image on all sides so the tile remains seamless after the best render.

    Wouldn't hurt for it to do that all the time as the saved image is not seamless even in preview mode as it is now, you must use the MRGBZgrabber tool and export the texture to achieve that.

  4. #4
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    'Morning Diana . . .

    I know exactly what your talking about. I have tried several times, with several different procedures, but to no avail. My opinion: there is no way to achieve a seamless tiled texture using the best render mode. But mind you, I've been wrong before??? If there is a way, I'm sure it'll take a long drawn out process in steps to do it. I usually take the final best rendered image into Painter, PSP or PhotoShop & do my seamless texturing there.

    I'm sorry I can't be of any help for you in this matter. Maybe Pixolator or someone else with more experience in ZBrush will read this & solve it for both of us???

    You have a good one . . . Mark.

  5. #5
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    Couldn't you take the texture into Photoshop, displace the texture to put the lines in the middle, and then use the Clone brush to remove the lines?

    I think that the reason you're getting them is due to the way that shadows work at the very edge of your canvas. And unfortunately, there's nothing that I know of that can get rid of them in the current version, either.

    Questions about using ZBrush? Check out these valuable resources:

    ZBrush Tutorial Movies: Link
    Download Center: (PDF documentation, models, plugins): Link

    Online Documentation: Link

    ZBC FAQ: http://www.zbrushcentral.com/faq.php
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    http://www.zbrushcentral.com/search....st&forumchoice

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    quote:
    Couldn't you take the texture into Photoshop, displace the texture to put the lines in the middle, and then use the Clone brush to remove the lines?


    Yep, but that's doing hand work that I expect the software to do for me. That's coming from someone that can barely code in Visual Basic so it's not like I could write something capable of doing that job. I just bug programmers.

    I've been using computers for so many years that I expect my software to read my mind already.

    It's kinda like tapping your foot impatiently when waiting on a microwave to cook a 7 minute frozen dinner. Microwaves aren't fast enough for us now... how quickly we forget tv dinners with a cooking time of 45 minutes or so in a regular oven.

    I'm especially impatient about computer technology even though I haven't forgotten about RAMBrandt on an Atari 8bit drawing with a joystick. Printing out my "masterpieces" with an Okimate 10 color thermal transfer printer in all its 9 pin banded glory.

    Anyway, when I believe the software can do it for me, my question is, why doesn't it already?

  7. #7
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    Geez, Diana, I can't help with your problem, but did you ever take me for a trip through memory lane...
    I had an Atari 8-bit, and an Okimate 9-pin printer! (You must be a geezer like me! )

  8. #8
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    quote:
    (You must be a geezer like me!)


    Well, I'm under 50 but not by much, I guess that's in the geezer neighborhood!

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    I'm 54, and welcome to a fine neighborhood!!

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