1. #1
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    Default 3D Jam #4 Green Goblin - Gformenti (Sathanael)

    Hi guys,

    I saw the here on ZBC and decided to take part, Unfortunatly I only saw it last night which puts me kinda late in the game. So I decided to do something I already had a grasp and a base mesh to start with.

    I modeled a Bust of Willem Dafoe for my turntable so I decided to make the movie version of Greeen Goblin. I Admit I got a lil bummed when I came here to post and saw a green goblin entry already : / but at least is the Comic strip version .

    I found googling a picture very graphic of Willem Dafoe playing that Villain in Streets of Fire, and decided to use it as his expression. My idea is making him completly deranged with his armor on and his helmet open and/or partially broken.

    Here is what i got o far.

    Orginal Head
    dafoe_01.jpg

    Resculpting and the Photo Reference
    green_goblin_00.jpg

    Further on Posing as the Reference
    green_goblin_01.jpg

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    Default

    Update..

    Basic head Modeling done, no pores or wrinkles from alphas yet.. I dont wanna it now because some areas will be covered by the broken helmet and I dont wanna waste time doing the whole head.
    now to the Helmet!!

    green_goblin_02.jpg

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    Update

    Helmet almost done.. modeled from a polysphere, needs to be retopoed still
    more coming soon
    green_goblin_03.jpg

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    Updates! crits/comment if you feel like it
    green_goblin_07.jpggreen_goblin_08.jpggreen_goblin_09.jpg

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    Default

    Great work, nice expression!!

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    Very cool, indeed! I love how his face almost blends into the helmet.

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    Quote Originally Posted by Skadalilama
    Very cool, indeed! I love how his face almost blends into the helmet.
    ty for the kind comment, his helm is still a tad smal, i foud out while skipping tru spiderman dvd!

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    Default

    Going over the reference I have I noticed my helmet was too small... also I added scarring from the explosion that tore his helmet.Im still tweaking matcaps and going over the painting as wellsas the actual sculpte details any CC would be very good .

    Also if someone knows a good way of varying specularity levels in the same matcap let me know i feel I need that to achieve fairly realistic skin!

    green_goblin_10.jpggreen_goblin_11.jpg

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    Been some time since i Updated here so here it goes..
    gg_face_02.jpggg_face_00.jpggg_face_01.jpggg_face_04.jpg

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    Hey guys, Finally done.. The colored ones are the "beauty shot ones" so i retocuhed a lilttle on photoshop! Sorry if they are a tad dark my computer died, i had to used the wives an hers is usually a bit off.. anyways

    Hope you guys like it and good luck to everyone..
    turntable is incoming..

    Its was all done In Zbrush, Modeling - Texturing - Rendering
    Id Liek to thank Andre Holzmeister once again for his texture pack if you did grab your hands on it do ettt!! :]

    here we go.
    Beauty Shots..
    green_goblin_zbc_00.jpg

    green_goblin_zbc_03.jpg
    green_goblin_zbc_01.jpg
    clay_renders_zbc.jpg

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    very nice bust man!!
    Looking for freelance work:

    axfx@acanac.net

    Sketchbook:
    http://www.zbrushcentral.com/showthread.php?t=83970

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    Wow man really great work! Congrats!
    A man is solely restricted by his own words.

    ZBrush Sketchpad - Here
    Free Male Hero Ztool

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