Update#4:
GoMax v1.5
--[*]Automatically converts to editable poly no matter what version of 3dsMax
--[*]Fixed "move brush" issue, that occured if a mesh was brought from 3dsMax while the PolySphere from Zbrush startup was in the canvas
--[*]Fixed issue were obj was not imported in 3dsMax
--[*]Optimized zscript and maxscript, should now be slightly faster
--[*]Fixed issue were ZBrushs material was tinted with the selected color when exporting(Thanks joebount!)
--[*]Increased texture bleeding to avoid any seems in the texture
--[*]Added mentalray material so that you can render your ZBrush model in 3dsMax (Only works for 2009 and 2010)
Update#3:
GoMax v1.4
--[*]Polypaint export
--[*]New material allows diffuse implementation. (Thanks Till Maginot for being so kind and creating this special material for GoMax! Credit goes to Lumonix ShaderFX, too)
--[*]New script for obj fetch (Björn, you are the man! No more 3dsMax crashes guys!)
--[*]Fixed bug where UVs broke after importing/exporting a couple of times. More info here: http://www.pixolator.com/showpost.php?p=652540
Update#2:
GoMax v1.3
Hello guys! Two mayor new features, material export from Z-Brush and compatibility with version of 3ds Max bellow 2010. It is not fully working. There might be some problems regarding export and import of the objs. Please let us know of any problem in this thread!
Please could somebody make a cool video of this in action?
--[*]Optimized script for quicker import
--[*]Added Material export from Z-Brush -> 3ds Max
--[*]Dialog pops up if an object is selected that asks you wether to replace it or not.
--[*]Dialog pops up if no object is selected when hitting "Z-Brush -> 3ds Max". Avoids crash.
--[*]Added compatibility with versions bellow 3ds Max 2010 (You will have to thank Björn for this one!)
Update#1:
GoMax v1.2
--[*]Fixed broken UVs when exporting from Z-Brush to 3ds Max
--[*]DOS command console is now runs minimized
--[*]Added toolbar icons
--[*]After ZBrush->3dsMax a realtime spherical environment mapping material is automatically assigned to the object in 3ds Max.
--[*]Normalmap Export
--[*]Object is replaced if it's selected when hitting Z-Brush->3dsMax
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Hello!
I present to you GoMax v1.0,
a script that will allow you to quickly jump between Z-Brush 3.5 R3 and Autodesk 3ds Max 2010, pretty much like GoZ does.
Please check the readme.txt inside the zip file for more info!
I'm pretty sure you guys will like it
Video coming soon.........
- Norman
Latest Version Download
*** CLICK HERE ***


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