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u did ana amazing work on the head
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Nice work on the likeness of the face, but I've got to wonder why have you chosen to include Na'vi ears, but human nose and eyes?
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It's just fun 
I want to make her as hybrid of Navi and the actress who acted of Naitiri.
And I'm gonna add some atributes of film to her.
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Here I'v done some anatomical correction, and proportions.
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Excellent ! Great mix between the real actress and her avatar !
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This is scratch for final model composition. Roots and Seeds of a sacred tree...
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Great wip thread, what i'm curious about is how you made the braided hair for her ? what was your approach ?
/ Magnus
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Dreadlocks was made with deformation by wire deformers for single dreead, and by latice deformer for groups of dreadlocks.
I want to try a dynamic solution with instance exchange next time.
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great work so far!! you did the braids in maya yes??
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It is a very nice sculpt, it's just that it doesn't look like Zoe. The face likeliness isn't good enough, and she's a lot more thinner then this.
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Looking real good man...it is already a very convincing piece!
I have a question about the braids...because I do understand how to make them...but how did you go about making them fall so realisticly on and over her shoulders...is there an easy way to do this? because my way of doing it was importing it into zbrush and then using the move and rotate tool....but this takes a LOOONG time....
Thanks in advance!
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she looks really good for so far and i think she will turnout
fantastic. the braids are looking very good.
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