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Electronic Arts has been on quite a roll lately with some huge titles like Mass Effect 2, Dragon Age: Origins, and Army of Two. All of these games have really pushed the boundaries of graphics on the PC and consoles – visually they are quite simply a feast for the eyes.
Just two weeks ago, they released Army of Two: The 40th Day with IGN giving the game an “Editor’s Choice” accolade and an 8.5 rating of “Great!” in every category including graphics. That exceeds the original title’s 7.9 by a very nice margin. It’s worth it to view the game trailers HERE
We’ve managed to score for you an interview with three of the artists who put crazy hours and insane polygon counts into the project: Rodrigue Pralier, Joseph Botardo and Edward Hardison. In their talk with us they shared a good bit of insight into their techniques – and well over 50 WIP images from the making of the game.
Here are a few of the MANY images that are found in the interview. Find them there so that you can see them full size!
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Many thanks to Rodrigue and his team for taking the time to share so much with us about their work on The 40th Day! Pixologic would also like to extend a big thank you to Electronic Arts for granting permission!
Use this thread to discuss EA’s The 40th Day artwork!
Be sure to also check out our many past interviews, which can be found in the ZBrush Artist Interviews forum and the User Stories page at the Pixologic website.
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