I will be sculpting out Don Cheadle as War Machine.
Below is the begnning base mesh, and the progress so far on the sculpt. The base was made in Maya. I could have sculpted this from a minimal base, but I wanted to revisit some good old poly modeling to allow for some extra control in certain areas.
I will most likely try some of the hard surface brushes for the armor, at least as a starting point for retopology.
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Top row! The texture/material for the armor is spot on. Did you use a mental ray shader for it?
