I know what you mean. I remember when they came out with pelting in 3ds, and I was like, "oh, this will make the hardest part easy." Boy was I wrong. I've spent all day going back and forth exporting objs from ZBrush to Max, spending all day cutting seams, relaxing, cutting them smaller, relaxing, stitching them back together, re-importing to Zbrush just to have my polygons explode. I'm so happy to have UV master.


Pixologic ZBrush Blog


















Reply With Quote
great stuff 