1. #1
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    Default Raven

    I am starting a new character called Raven. Here is the concept piece drawn up by a friend of mine Buenaventura.

    Raven_by_ABuenavent.jpg

    I am starting on the anatomy first, and then moving on to the clothing and accessories.

    Any comments and critiques are welcome.

    01.jpg
    02.jpg
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    04.jpg
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  2. #2
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    Default Nickz free ztool

    ? Why post these images of Nickz free ztool without giving him the credit.???
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    Quote Originally Posted by calum5ZB
    ? Why post these images of Nickz free ztool without giving him the credit.???
    I learned anatomy from NickZ's free ztool, but the work is not his. This is just the base of human anatomy without the face, clothing, and accessories. I would hope it looks similar to NickZ's anatomy since that was my reference.
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    Hi again,

    A misunderstanding Im sure,Im not looking to flame you its just you didnt mention Nickz base was used and that you'd smoothed down the muscles and rebuilt your ones. It just looked like you forgot to mention Nickz generosity with the best free base male mesh ever made,thats all my point was.Its obvious its Nickz model,I have it and have used it.About your work on this,your new abs look a bit hard on the edges and flat right now.That may be what you want once clothings placed over ?
    Anyway,goodluck with this one.I have enjoyed some of your other works like the cyborg and the robot.
    No ill intentions ment.
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    Quote Originally Posted by calum5ZB
    Hi again,

    A misunderstanding Im sure,Im not looking to flame you its just you didnt mention Nickz base was used and that you'd smoothed down the muscles and rebuilt your ones. It just looked like you forgot to mention Nickz generosity with the best free base male mesh ever made,thats all my point was.Its obvious its Nickz model,I have it and have used it.About your work on this,your new abs look a bit hard on the edges and flat right now.That may be what you want once clothings placed over ?
    Anyway,goodluck with this one.I have enjoyed some of your other works like the cyborg and the robot.
    No ill intentions ment.
    Regards cal
    You are quite right Calum5ZB, I did not mention the use of NickZ's tool being used as a reference or starting point and for that I am sorry. I really should give credit for such a helpful tool. It can be found here

    http://www.zbrushcentral.com/showthread.php?t=61792&highlight=NickZ


    I deleted everything but the lowest sub D level and worked up from there with NickZ's tool as reference. Anytime I got lost or thought something looked incorrect, I had an amazing reference to help me through.

    I feel like a fool for not mentioning that, and I actually appreciate you bringing it up. Many thanks to NickZ, without his tool helping me learn anatomy, this would never have came out looking half as good as it does.

    Thank you for the kind words about my previous works. I have only really finished 1 or 2 works in Zbrush, the rest were learning experiences and getting a grasp on the app. The Cyborg is unfinished, but one of my favorites that I need to get done some time soon. I put it to the side in order to start some new things, but I will definitely finish it. Thank you again Calum5ZB for pointing out my lack of credit to NickZ

    and lastly, here is a link to NickZ's Blog

    AMAZING stuff there.
    Last edited by Aberrant; 01-23-10 at 12:30 PM.
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    Default Face

    Here are some shots of the face. I based it off Jeremy Iron. No hair or eyebrows yet.

    01.jpg
    02.jpg
    03.jpg
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    Definatley resembles JI,really good so far.Lets see this grow some more ! cal
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    Thanks Calum5ZB I used a ton of reference photos, many at different ages so it was hard to focus on one image as reference, but that might be better I didn't do that anyway. I plan on doing the hair separate. I have been using 3DS Max for years, but now I want to dive into an entire project in Maya. Wish me luck! haha.
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    Default Cavity Map Chart

    This may be helpful for those who want to see a visual representation of what the cavity map sliders do.

    Here is a chart I made with about an hour of my time. I took curiosity a little too far but I hope this can be helpful to some people.

    It reads as labeled: Intensity = Rows, Focal Shift = Columns.

    I used three values for intensity, 1, 5, and 10. (Bottom To Top)

    I used 5 values for the focal shift slider. -50, -20, 0, 20, and 50. (Left to right)

    CavityChartImg.jpg
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    thanks man, yeah absolutly helpful....

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    Saved! Have you done this for AO too?

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    No I have not but I will get on it if you like. Glad to see people are interested.
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    Default Ambient Occlusion Charts

    Here you go for anyone interested, the Ambient Occlusion charts.

    I will post them in two images, the first is all at Intensity level 1.

    The Scan Distance runs Left to Right in Rows low values to high (.1, .5, and 1)

    The Aperture runs Vertically in Columns from High to Low values (90, 45, and 5)


    What I Noticed:

    The processing took too long on highest level 6 so I went down to lvl4

    Increasing the scan dist increases processing time. This is because the scan distance is pretty much the amount of coverage or ammount of Occlusion. Increasing this adds more shading.

    Decreasing the Aperture decreases the Occlusion effect on mid or low range areas. Only the darkest areas will show with a low aperture. I suggest leaving it at 90. 45 Produced ok results, but 90 kept all ranges of occlusion, 45 only had the darker parts.

    Of course the intensity is the strength, this is like a multiplier. Take a look and compare the Intensity 1 to the Intensity 5 chart. They are identical except for the intensity.

    Intensity-1_AO_Chart.jpg

    Intensity-5_AO_Chart.jpg
    Last edited by Aberrant; 01-29-10 at 10:46 PM.
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    HAHA,

    MAN I LOVE YOU!

    put this into zbrush wiki....

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    Default

    That is awesome! How long did these take to render for you? AO crashes my zbrush usually. Also how do you paint these since these are mask?

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