1. #571
    Senior Member Follow User Gallery
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    Apr 2006
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    Atlanta
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    508

    Default

    If I believed in possession, I would say that the soul of Hans Rudi Giger has taken you.

    Amazing work--and I did think of you when I saw Prometheus.
    markkens




  2. #572

    Default

    Thank you my friends.
    I feel like an old dinosaur. I think it's time to switch to the production of black ceramics..)


    markkens:
    In a sense, it is.
    The Show Must Go On
    http://www.gutalin.org

  3. #573

    Default

    Roadside Picnic, Fr.1
    This image is a fragment.
    The Show Must Go On
    http://www.gutalin.org

  4. #574

    Default

    Looks great as always. I'm trying to figure out how to make these myself too

  5. #575
    Senior Member Follow User Gallery
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    Oct 2007
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    Mars
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    221

    Default Unwrapping

    Did you use "UV Master" to unwrap the objects in this image? Thank You.

  6. #576

    Default

    Hey there Paleo,
    Although not even close yet I've been trying to get better with this style alot lately and since I dont think he will show up to answer I'll try to help.

    UV master doesnt work with this style because the islands dont align well with the displacement/noise maps. PUVs and GUVs work better.
    Good luck, Cheers

  7. #577
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    Default

    Thanx for your reply KorayAtes.

    I tend to agree with you about UV Master not always ligning-up with the contours of the mesh.
    The problem with PUVs and GUVs however is that they "randomly" break-up the textures in
    several pieces which I find unacceptable. Textures and displacements appear "continuous" and not broken up
    in this thread and wonder how this is done. It would be nice to get a little technical help on this issue.

  8. #578

    Default

    Hi, ..)

    KorayAtes
    1.The height map is drawn by hand in a special way.
    2.Map has a huge size. This eliminates the duplication of textures.
    3.Places of joints are hidden with the help of elements identical to the height map.
    The Show Must Go On
    http://www.gutalin.org

  9. #579

    Default

    Hey there Gutalin,
    Thank you for your reply and the tips.

    Me and Paleo have been discussing about your style over on emails, and I've been experimenting alot myself still.

    I believe I did figure out a viable workflow finally. Trying to make better structures and believable displacements and textures at the moment.

    Thanks for the inspiration,

    Cheers

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