Last edited by sheaspina; 01-17-10 at 05:15 PM.
I like the alien man,.. wild!.... how do you get all the images to show up like that? Mine only show up as attachments to the thread...
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specimen12 - alien creature
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Thanks bro.
For the images, when you attach it there's a little string of text next to it before you post. Just paste in that code & you're golden.![]()
Excellent stuff Shea, very cool work!![]()
Great works Sheaspina!
Congratulations and good luck on the contest,
Keep posting the updates![]()
Cheers
Fernando
Hey thanks Fernando. Good luck to you too, we're going to need it. I think Mariano's going to serve us a beat down.
Well, here's the 5th hour. Primarily focused on the legs/knees & arms. Didn't do a whole lot last night, staying up late all week has started to catch up with me.
Ooh, & yeah, it's probably mind numbingly boring for the folks around here, but I got the first 1/2 of the 10hr at x8 up on my vimeo. But yeah, it's still 43min.....http://www.vimeo.com/8904805
Best of luck & thanks for looking.
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2011 wip thread
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Quintessential starving artist
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2011 wip thread
Old wipdump
sheaspina.com -- 20thVariant.com
livestream
Quintessential starving artist
info@sheaspina.com
2011 wip thread
Old wipdump
sheaspina.com -- 20thVariant.com
livestream
Quintessential starving artist
info@sheaspina.com
2011 wip thread
Old wipdump
sheaspina.com -- 20thVariant.com
livestream
Quintessential starving artist
info@sheaspina.com
Getting there. Going to try tonight to put together a quick rig 'n skin job & try out some better poses. Probably wont see much render setup time for another day or 2.
Big thanks to Andre for his great work on his texture collection. Used a couple of his skin textr's for some general roughage, as well as the lips/nips.
Thanks! o/
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2011 wip thread
Old wipdump
sheaspina.com -- 20thVariant.com
livestream
Quintessential starving artist
info@sheaspina.com
2011 wip thread
Old wipdump
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Quintessential starving artist
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o/ again zbc.
Figure I'm due to post up again a little bit of what i've been up to.
This passed weekend I spent some time toying about with the idea of creating (& practical application) of tileable displacement mapping.
Some preliminary results. The base geometry of the new mesh is just a plane & cylinder with some simple parametric modifiers, & of course the maps. The shot's all displacement, no normal mapping (although making the normals etc. is simple enough).
Thanks. o/
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2011 wip thread
Old wipdump
sheaspina.com -- 20thVariant.com
livestream
Quintessential starving artist
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