1. #31
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    Default great idea

    Couldn't finish the polypaint within an hour, but the sculpt was done rapidly. Love all the posts. Uber talented people out there.

    main1.jpg
    Got Freelance Work?
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  2. #32
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    Guys..cant we maybe ask pixologic to set up a separate thread for these rapid doodles??..your posting so many that the bottow row is shuffling off far too quick and im missing so many postings.

    Just a thought....
    Link to my web site

    Seeking work

  3. #33
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    hello everyone....this is my today's one hour sculpt
    start with plane...
    16edah3.jpg
    Last edited by basantjoshi; 01-16-10 at 07:17 AM.

  4. #34
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    Great initiative
    Hope I'll get as much as an hour a day using Zbrush again some time soon, too busy rigth now...
    New Sketchbook! (with a new free skull on page 1!)

  5. #35
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    Quote Originally Posted by ministerart@hotmail.co.uk
    Guys..cant we maybe ask pixologic to set up a separate thread for these rapid doodles??..your posting so many that the bottow row is shuffling off far too quick and im missing so many postings.

    Just a thought....
    when posting images if posters change the ATT image tags to ATN, the images wont be added the to the image banner, if it bothers people that is

  6. #36
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    Hey great thread you guys started here! I shall join in

    Heres a 1 hour sketch from a plane:

    EDAH_Jan16face.jpg

    And an hour sketch from Paintstop:

    Dec13Sketch.jpg

    Hope to see some improvements from myself and other on this thread!

  7. #37

  8. #38
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    Default

    Lincoln_1024.jpg

  9. #39
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    Thumbs up Keen to see where this months theme develops.

    01_15_10.JPG Ok IM in, I always have an hour a day, I just might not be able to commit that hout to this thread, but I will try. I am trying to find some other Modders or game designers... Chat first, plans and coroboration after.

    Great Thread!!

  10. #40
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    How many active points was Abe there as you sculpted? And did you use High Def B4 you finished? Post or PM some flow if you could. I really like the RealClay look to that. I get sucked into super polished so often, I like that style.

  11. #41
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    Quote Originally Posted by SavageBliss
    How many active points was Abe there as you sculpted? And did you use High Def B4 you finished? Post or PM some flow if you could. I really like the RealClay look to that. I get sucked into super polished so often, I like that style.
    Abe has a total of 1M ap from 7 sub-d. Here's how the mesh looks like at each lv.
    abe_steps.jpg

    as you can see the face is pretty much already there at lv 4, which is 18k ap.
    lv 5 and lv 6 are pretty much for hair and dress, to get rid of the low pixles.
    lv 7 has some minor brush details. I'm sure if i do a retopology, I can get the final result with maxium of 288k ap for sure.

  12. #42
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    Default Better Managment

    Jan_1hr_per_day_09.JPG Ok here is my Day two 1hr work. After I establised ploygroups , re grouped and
    so on, I began to sculpt.

    I have subdivided once, and I have 1.466 mil polys. I must be doing something wrong, very wrong. ?????
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  13. #43
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    Quote Originally Posted by SavageBliss
    I have subdivided once, and I have 1.466 mil polys. I must be doing something wrong, very wrong. ?????
    that's because your "base", your lv 1 is already very high. my lv 1 sub d is 500 trian.

  14. #44
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    Love the Abe likeness. That's awesome.
    Alonzo Von Threet
    Zbrusher OSX

  15. #45
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    aaaa that sculpture from Lincoln is GREAT Jackzhang!!, I love that kind of texture that he have, is like sculpture of real life with clay i really love that style, also the render looks awesome , is that a render in zbrush, or compositing in PS, or in 3D package?

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