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About an hour, less, from a mesh created in the Maya 2010 tutorials.
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that looks awesome. I love the style. You really nailed the wood sculpture feeling. Good work
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Last edited by sculptor.zb; 01-27-10 at 09:04 PM.
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Quick 1 hour bust sketch in the style of avatar, gonna try and get another hour or so on it 2moro, see where it goes
<img src="http://www.zbrushcentral.com/pixo/atn.gif">
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I've been focused on the Maya demo, trying to get meshes back and forth, as well as completing the Tut's. I'm transitioning from Lightwave 7. My goals will include Video Games props and charachters. So I'm trying to get the mesh smoothly from one application to the other, at the low poly stage. I understand the concept of texture baking, but need to find some workflow.
Thanks for the comment on the goblin!! And here is another fast sculpt that started from the z-brush demo-head. So many demons and aliens in on ZB I almost feel guilty.
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2.5 hours of head study
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Here is yesterdays work. I think I'll try another cartoonish version of holmes, with one enormous eye peering thru his lens.
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Very nice horse image!
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Thanks
Looking forward to sculpting it out.
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so cool I need more training my 3D work
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hi, here is my first try to pain skin (Scott Spencers approach)
c&c appreciated, time spent 2 hours
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