1. #106
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    GoblinClay.JPG About an hour, less, from a mesh created in the Maya 2010 tutorials.

  2. #107
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    that looks awesome. I love the style. You really nailed the wood sculpture feeling. Good work

  3. #108
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    Heres a cast study done today. Took about 40 mins. I wanna practice more on facial features especially the eyes so theres going to be alot more of these
    EDAH_Jan26.jpg

  4. #109
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    Thumbs up

    Last edited by sculptor.zb; 01-27-10 at 09:04 PM.
    My portfolio | My Sketchbook |My Blog

    "The work will teach you how to do it. Just get going, every master was once a novice..."

  5. #110
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    Quick 1 hour bust sketch in the style of avatar, gonna try and get another hour or so on it 2moro, see where it goes
    <img src="http://www.zbrushcentral.com/pixo/atn.gif">

  6. #111
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    Fastclay_26_01_2010.JPG I've been focused on the Maya demo, trying to get meshes back and forth, as well as completing the Tut's. I'm transitioning from Lightwave 7. My goals will include Video Games props and charachters. So I'm trying to get the mesh smoothly from one application to the other, at the low poly stage. I understand the concept of texture baking, but need to find some workflow.


    Thanks for the comment on the goblin!! And here is another fast sculpt that started from the z-brush demo-head. So many demons and aliens in on ZB I almost feel guilty.

  7. #112
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    2.5 hours of head study

    ZBrush Document.jpg

  8. #113
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    Here is yesterdays work. I think I'll try another cartoonish version of holmes, with one enormous eye peering thru his lens.EDAH_27_01_2010_Holmes_02.JPG

  9. #114
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    Cool work people

    Quick pose w/ props.
    *edit - took 5 min to change neck, was buggin me

    edah_horse_showjump_gray2.jpg
    Last edited by jamespthornton; 01-30-10 at 06:19 PM.

  10. #115
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    Default Male Bust?

    Here are todays Male Bust Images. Pretty sure this is the end of the road, never really went where I wanted it to. More of a topo re-topo experiment. Looking forward to next months topic. Something to challenge the use of new features or tools???EDAH_28_01_2010_Holmes_03.JPG EDAH_28_01_2010_Holmes_04.JPG

  11. #116
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    Well I ended up w/ another hour to screw around, so here's another pose w/ a horseshoe, which is an early version from a different project. Don't have the polished up one on this system.

    ZBC1.jpg
    edah_horse_rearing.jpg

  12. #117
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    Very nice horse image!

  13. #118
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    Thanks Looking forward to sculpting it out.

  14. #119
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    so cool I need more training my 3D work

  15. #120
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    hi, here is my first try to pain skin (Scott Spencers approach)
    c&c appreciated, time spent 2 hours

    skin.jpg

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