About an hour, less, from a mesh created in the Maya 2010 tutorials.
About an hour, less, from a mesh created in the Maya 2010 tutorials.
that looks awesome. I love the style. You really nailed the wood sculpture feeling. Good work
Last edited by sculptor.zb; 01-27-10 at 09:04 PM.
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"The work will teach you how to do it. Just get going, every master was once a novice..."
I've been focused on the Maya demo, trying to get meshes back and forth, as well as completing the Tut's. I'm transitioning from Lightwave 7. My goals will include Video Games props and charachters. So I'm trying to get the mesh smoothly from one application to the other, at the low poly stage. I understand the concept of texture baking, but need to find some workflow.
Thanks for the comment on the goblin!! And here is another fast sculpt that started from the z-brush demo-head. So many demons and aliens in on ZB I almost feel guilty.
Here is yesterdays work. I think I'll try another cartoonish version of holmes, with one enormous eye peering thru his lens.![]()
Cool work people
Quick pose w/ props.
*edit - took 5 min to change neck, was buggin me
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Last edited by jamespthornton; 01-30-10 at 06:19 PM.
Here are todays Male Bust Images. Pretty sure this is the end of the road, never really went where I wanted it to. More of a topo re-topo experiment. Looking forward to next months topic. Something to challenge the use of new features or tools???![]()
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Well I ended up w/ another hour to screw around, so here's another pose w/ a horseshoe, which is an early version from a different project. Don't have the polished up one on this system.
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Very nice horse image!![]()
ThanksLooking forward to sculpting it out.
so cool I need more training my 3D work