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  1. #1
    New Member User Gallery
    Join Date
    Aug 2008
    Posts
    19

    Default Trooper

    Hello!
    I started to work on futuristic looking trooper, basically I planned to create body armor completely in Zbrush, without going into other 3d applications to create hard surface. So it's going pretty well so far, but one thing is driving me crazy. How to create a real hard surrface look? What ever I do, it always look's like a piece of clay and not like a piece of metal. So if you would help me and suggest some of techniques how to sculpt I would deeply appreciate it.
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    Last edited by Horrus; 01-10-10 at 06:49 AM.

  2. #2
    Senior Member User Gallery
    Join Date
    Apr 2004
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    Age
    31
    Posts
    147

    Default

    you may find this useful

    eat 3d 3.5 new features

    he explains some hard surface techniques in the groups video, basically splitting the model up into seperate polygroups where you want hard edges by using the polypaint to polygroup functions

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