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Really nice work on this stuff. I'd like to point out that the low votes for this thread are completely ridiculous. You've done nice work, you're continuing to do so, and to have the low votes is simply insulting. Got my five, and I hope others vote this up simply to balance out the ridiculous low votes.
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Wow thank you so much! That really means a lot! I honestly hadn't even noticed the votes, I just enjoy sharing what I've got. I still have plenty of room to grow within the field of digital sculpting, but thanks so much for the support!
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I like the wrinkled part around the neck and ears; it reminds me of cellophane or Saran-Wrap. I dunno if that was your intention, of course, but it has a very interesting look nonetheless. And good job overall!
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Thanks! I love combining a wide range of texture surfaces; separating the hard, metallic look of the face-plate from the wrinkly, leathery head gear was a lot of fun. I’m also practicing with the match-maker brush and shadowbox. LOVE shadowbox!!!
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More Spotlight Texturing
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New Doodle (WIP)
Hey all! Did some Photoshop layering. Quite simple, nothing too complex, but I must say I’m very pleased with this turnout. Please let me hear your thoughts!
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Here’s another version of the same render, with a little more character added from Photoshop Elements.
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hy i wud like to know how meny polygons do you get in most of your models and wat your pc specs is it will be very help full to me thanx
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This one is over 6 million polys with the latest Clover sculpt over 9 and a half mil. I’m working off of a Macbook Pro, Version 10.6.1 with 4 GB of memory. What I found to be extremely beneficial is doubling the document size and then shrinking it to half, creates a quick and easy antialiasing effect. Hope this helps! Happy ZBrushing!
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